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 Post subject: Phinnert cannot colonize
PostPosted: Fri Apr 01, 2016 10:52 pm 
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Space Krill

Joined: Fri Apr 01, 2016 10:42 pm
Posts: 1
I've captured them and the Pedia says that they can colonize, but they can't even in their own system. I know they can't build ships, but not even colony pods? If this experience is correct than the Pedia needs to be updated.
Ver. 0.4.5 build 2015-09-01.f203162

Hope you can help me with this. Was looking for a good swam colony in a system that had 3 swamp planets and one with the Phinnert in it. Look forward to hearing from you.


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PostPosted: Sat Apr 02, 2016 7:01 am 
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Programming, Design, Admin
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Joined: Wed Oct 08, 2003 1:33 am
Posts: 12171
Location: Munich
You don't need to produce a ship to colonize. Instead, you can outpost a planet, then produce the colony building for the appropriate species.


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PostPosted: Sat Apr 02, 2016 7:12 pm 
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Creative Contributor
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Joined: Fri Jun 28, 2013 11:45 pm
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I have been tempted a few times to suggest that we need to rethink who can build outpost/colony bases. At the moment to build such things you need to be both a shipbuilding race and a colonising race, meaning neither Phinnert or, for example, Acirema, can build them which, given the newer rules does seem to be unnecessarily restrictive.

I don't know whether to suggest they should be buildable by shipbuilders or, given they don't require a shipyard, whether we should let colonisers build them, but I do think the current system is a little counterintuitive.

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PostPosted: Sat Apr 02, 2016 7:17 pm 
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Vacuum Dragon

Joined: Wed Aug 26, 2015 6:15 pm
Posts: 532
Yes, it's a bit annoying, but one of the features of the game. You'll need to bring an outpost ship from another system to be able to colonize, even within the same system. Colony bases are still ships, just ones without interstellar capability.


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PostPosted: Sat Apr 02, 2016 8:00 pm 
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Space Floater

Joined: Tue Jul 23, 2013 4:52 am
Posts: 34
While some may cannot even get off their homeworld, I can imagine a species that may be able to colonize only within their system, but not able to leave it.


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PostPosted: Tue Apr 05, 2016 4:18 pm 
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Space Kraken

Joined: Fri Jul 03, 2015 2:32 am
Posts: 103
Location: Great White North Eh
MatGB wrote:
but I do think the current system is a little counterintuitive.


I look at it as one of the little puzzles in the game to solve.

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PostPosted: Sun Apr 10, 2016 10:19 am 
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AI Lead, Programmer
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Joined: Sat Sep 22, 2012 6:25 pm
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MatGB wrote:
I have been tempted a few times to suggest that we need to rethink who can build outpost/colony bases. At the moment to build such things you need to be both a shipbuilding race and a colonising race, meaning neither Phinnert or, for example, Acirema, can build them which, given the newer rules does seem to be unnecessarily restrictive. I don't know whether to suggest they should be buildable by shipbuilders or, given they don't require a shipyard, whether we should let colonisers build them....
The latter idea sounds appealing to me, allowing non-shipbuilding colonizers to build outpost bases and colony bases. We could add a "build_by_any" ship hull characteristic, which would only be used in the definition for the colony base hull. So, a modest bit of work in the ship hull parser, and a modest bit of work in ShipDesign.cpp, and I think that would be it. That would also let any species build ComSats, but I don't see a problem with that.

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