I sent two of my ships into a deep space system outside of my detection range and the sitreps indicated that a battle occurred, but the map didn't display any enemy ships in the system (Usually the system will be updated even when your ship is destroyed).
#1 Arrival Sitrep for turn 113
http://i.imgur.com/X1MFoxD.png
#2 Battle sitrep for deep space system turn 113
http://imgur.com/YmK4tkz
#3 Previous turn; as you can see my supply lines extend past the deep space system, so I know it was blockaded the next turn.
http://imgur.com/FA8K3s7
#4 The culprits were 2 Etty ships.
http://i.imgur.com/327fEbj.png
Here's some saves if you need it
https://drive.google.com/open?id=0B4NpY ... VB1blpuQkU
Map should reflect sitreps
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Always mention the exact version of FreeOrion you are testing.
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Always mention the exact version of FreeOrion you are testing.
When reporting an issue regarding the AI, if possible provide the relevant AI log file and a save game file that demonstrates the issue.
- UnifiedStars
- Space Floater
- Posts: 17
- Joined: Wed Apr 08, 2015 4:21 am
Re: Map should reflect sitreps
Hmm, Geoff and I had gotten a bit done on this general point a while, but thinking back perhaps we were focused on making sure that stealthed ships got properly exposed if they actually attacked. I've noticed it myself as well, that sometimes I would expect the map to show a scanlined enemy fleet but there would be none. If anyone else has looked at this code recently and wants to take this on, great; otherwise, I'll plan to look into it some more as I get back up to speed here.
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