3 games, different feels
Posted: Tue May 24, 2016 7:49 pm
There once was a game (Feb 2015). It was fast, which was good. It had lousy explanations, and it seemed that many parts did not work (tech track incomplete?) and the species were unbalanced. Someday maybe you could tighten up that and publish it? Cause I miss it and had huge fun with it for a year or so.
There once was a game (Sept 2015). It was slower, but many more parts worked and much better balanced. Could you someday finish and publish that?
Now there is another game forming. The play is different, the speed slower, the tactics changed, and currently it is horribly unbalanced, though that could change.
My point is that by changing the rules you have created 3 different games, and the first two were good, and maybe the third will be, but they all feel and operate differently.
Further, each game has itself many modes. If you optimise for your playing style you may hurt others. Some like 150 stars and 6 AI players. I sometimes like 30 stars and 6 players. This has a totally different feel.
There once was a game (Sept 2015). It was slower, but many more parts worked and much better balanced. Could you someday finish and publish that?
Now there is another game forming. The play is different, the speed slower, the tactics changed, and currently it is horribly unbalanced, though that could change.
My point is that by changing the rules you have created 3 different games, and the first two were good, and maybe the third will be, but they all feel and operate differently.
Further, each game has itself many modes. If you optimise for your playing style you may hurt others. Some like 150 stars and 6 AI players. I sometimes like 30 stars and 6 players. This has a totally different feel.