06.06.16
Posted: Sat Jun 11, 2016 7:32 am
I played a few games : 110 Systems, low natives, manacial
Conclusions:
- The weapon upgrade does not work. (Window Version). You can do the research, but in the design modus only the basis version is available.
- Egassem is overpowered. If you are lucky finding one or two natives, one witch can produce colonies, no opponent can stop you. If there are none, you have to crush an opponent in the early game.
- I like dilemas. One nice dilemma are the xenophobic races.
Another idea would be that every empire has an empire bonus, not only a bonus of the race, wich effects only local one planet.
For example: 20 Egassem Population, 10 Silexian than the bonus are counted 2/3 egassem, 1/3 Silexian.
Half of the bonus of the races effect the imperial bonus, halb of the race bonus should affect only the planet. So there is a dilemma, when you colonise a planet. Should I prever the race with grantes the best population bonus on this planet but effects my imperial bonus in a none optimal way, or should I take an other race with lower maximum population but better influence to my emperial bonus.
It is just an idea, but now there is no dilemma. I choose the race witch fits best, no need to think off it.
- In General I think the natives provide a too big advantage. The costs to conquer them are often low and the benefit huge.
Would it be a good idea, that you have to build a building on you home planet for every race you controll? Before this building is finished, production and research is halved, no new ships and colonys possible. The costs of this building should increase in the numbers of races you controll. (in the number of the special building at the homeworld.)
- Buildings are too cheap compared with ships. Shipyard 10 points. Really?
- Too much races provide a bonus or malus as good or bad pilots.
What's about: Faster Ships, slower Ships, stronger Shilds, structure, cheaper ships, expensive ships, auto repair ships and so on.
Conclusions:
- The weapon upgrade does not work. (Window Version). You can do the research, but in the design modus only the basis version is available.
- Egassem is overpowered. If you are lucky finding one or two natives, one witch can produce colonies, no opponent can stop you. If there are none, you have to crush an opponent in the early game.
- I like dilemas. One nice dilemma are the xenophobic races.
Another idea would be that every empire has an empire bonus, not only a bonus of the race, wich effects only local one planet.
For example: 20 Egassem Population, 10 Silexian than the bonus are counted 2/3 egassem, 1/3 Silexian.
Half of the bonus of the races effect the imperial bonus, halb of the race bonus should affect only the planet. So there is a dilemma, when you colonise a planet. Should I prever the race with grantes the best population bonus on this planet but effects my imperial bonus in a none optimal way, or should I take an other race with lower maximum population but better influence to my emperial bonus.
It is just an idea, but now there is no dilemma. I choose the race witch fits best, no need to think off it.
- In General I think the natives provide a too big advantage. The costs to conquer them are often low and the benefit huge.
Would it be a good idea, that you have to build a building on you home planet for every race you controll? Before this building is finished, production and research is halved, no new ships and colonys possible. The costs of this building should increase in the numbers of races you controll. (in the number of the special building at the homeworld.)
- Buildings are too cheap compared with ships. Shipyard 10 points. Really?
- Too much races provide a bonus or malus as good or bad pilots.
What's about: Faster Ships, slower Ships, stronger Shilds, structure, cheaper ships, expensive ships, auto repair ships and so on.