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PostPosted: Wed Jul 06, 2016 12:15 pm 
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Space Floater

Joined: Thu Nov 19, 2015 10:39 am
Posts: 37
Hi,

I'm still a little bit sad that the AI is not very smart. I see three reasons for that:
- tech research order
- descision making around ship movement and invasion (War ships leaving the turn that the troop ships arrive and vice versa)
- descision making around colonisation and colony focus setting. (I once found a system where the chato colonized a medium swamp world instead of the large toxic world. (because of the supply???)

While the research order is probably the least important of those 3 points, I suppose it is easiest to improve. Do you have a document or such where I can see the tech order of the AI? Or can you guide me how to edit this order in the test version on my machine? My idea is to remove certain tech(branches) completely for certain species. That would speed up the research of more important techs. For example there seems to be little sense in researching all the different ship hull tech branches. I would assign a hull branch for each species and remove the rest. Also, the focus setting of the home planet and the racial traits have a HUGE impact on which tech to research first. I would give each species thier own tech order. That allows for some flavour (lafena interested in planetary stealth, egassem protecting themselves with massive troops, ect .. ).

Just out of curiosity: How does the descision making of the AI work? Is there a flow chart or something that tells if a ship must be moved or which planet to colonize?


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PostPosted: Wed Jul 06, 2016 2:02 pm 
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Release Manager, Design
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Location: Sol III
AFAIK there doesn't exist any kind of documentation (besides the comments in ther code) about the AI logic. The AI is implemented by Python scripts (located in the default/python/AI folder), which can be edited by a (sufficiently proficient) player. So, in order to understand the AI decision making process, you'll have to dig through the AI Python code.

The tech lists the AI uses to decide which tech to research when can be found in TechListsAI.py.


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PostPosted: Wed Jul 06, 2016 3:30 pm 
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There is also in the game an alternative research system that the AI can be told to use but I've never remembered to ask a) why it wasn't turned on for default so we could test it or b) how to turn it on, perhaps someone from the AI team could comment on that?

I keep meaning to propose updates to techlists.py but then I get distracted and as I know it's on the way out I then forget in favour of other shiny things.

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Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.


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PostPosted: Wed Jul 06, 2016 4:18 pm 
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Joined: Sun Feb 14, 2016 12:08 am
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I'm hopeful that the behaviours proposed will eventually lead to AI preference tags within definitions.

MatGB wrote:
new research...b) how to turn it on

Edit the default AI config, located in the AI/default sub-directory with config.xml.
Under [main], add:
Code:
new_research=True

To verify, in the AI log files "Classical research approach is used" or "New Research approach is used" is printed each turn.

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PostPosted: Thu Jul 07, 2016 8:43 am 
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Space Floater

Joined: Thu Nov 19, 2015 10:39 am
Posts: 37
So, I understand correctly, that in the current test version the tech lists for the AI are already dynamic? What determines the index={0..4} in TechListsAI.py?

My criticism for that lists would be that there are to many useless techs on the list. I usually do not research any ship hulls besides the robotic line, no stealth techs, no biological weapons, no weapons of mass destruction, no artificial moons, planetary starlane drive or such stuff. I usually research the research-boosting techs much earlier, especially distributed thought computing with telepathic species. I win almost every game with that order. I don't say that the AI should act like me all the time, but there should be different AI behaviours and one of those could be the the one I described.
Since the most efficient early tech order depends very much on the species, I think it makes sense to define the tech order by species. That would be a kind of AI preference tags, but tied to the species, which makes sense from an PRG standpoint (but could be boring? not more than currently?) What dou you think?

I will test that new_research=True the next days .. what change can I expect?


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PostPosted: Sat Jul 09, 2016 4:08 pm 
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OK, playing through a game with it on for the first time, some observations:

1) They don't appear to be researching weapon refinements at all.
2) It's turn 147 and one of my 10 opponents has finally completed Active Radar—I know that I prioritise that way ahead of most other players but to not have it until now is really bad
3) Massive emphasis (over emphasis) on defensive ground troop techs, while this is causing me headaches in terms of building enough troop ships, it's not actually slowing me down much and they'd be better off with refinements and improved production.

As I'm playing on a massive map as I wanted to test a few other things and the AIs are, basically, not a threat to me at all, I'm regretfully abandoning the game.

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Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.


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PostPosted: Sun Jul 10, 2016 10:45 am 
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Space Floater

Joined: Thu Nov 19, 2015 10:39 am
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I could not find the file to edit .. what exacly is its name and in which of my local folders should it be? editable with a .txt editor?


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PostPosted: Sun Jul 10, 2016 12:42 pm 
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Location: Sol III
Toastmartin wrote:
I could not find the file to edit .. what exacly is its name and in which of my local folders should it be?
Find the folder where the config.xml and log files are located (see here where this folder can be found on your system). Inside this folder look for AI/default/config.ini.
Quote:
editable with a .txt editor?
Yes.


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PostPosted: Sun Jul 10, 2016 2:48 pm 
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Programmer

Joined: Mon Feb 29, 2016 8:37 pm
Posts: 204
Edited to fix formatting.

Since freeorion added support for the XDG Base Directory Specification could someone change the linux portion of the page describing how to location config.xml to the following.

I hope the following is in a format that you can just drop into the mediawiki edit page.
------------------------- snip here --------------------------------
Code:
* On Linux:

FreeOrion complies with the [url="https://specifications.freedesktop.org/basedir-spec/basedir-spec-latest.html"]XDG Base Directory Specification[\url].  Configuration files, such as '''config.xml''' and '''persistent_config.xml''' are stored in <tt>$XDG_CONFIG_HOME/freeorion</tt> which defaults to:
 
<code>~/.config/freeorion</code>

Application data, such as FreeOrion log files and saved games, are stored in
[code]$XDG_DATA_HOME/freeorion[/code] which defaults to:

<code>~/.local/share/freeorion</code>

These folders may be hidden (due to the . at the start of its name) and may not appear on all directory listings.  Make sure to list hidden folders when searching for it.



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PostPosted: Tue Jul 12, 2016 12:07 pm 
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Joined: Mon Feb 29, 2016 8:37 pm
Posts: 204
I edited the previous post to fix the formatting, so that it is a drop in replacement for the MediaWiki formatted content on http://freeorion.org/index.php/Config.xml.


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PostPosted: Tue Jul 12, 2016 12:15 pm 
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Joined: Wed Oct 08, 2003 1:33 am
Posts: 12040
Location: Munich
LGM-Doyle wrote:
I edited the previous post to fix the formatting, so that it is a drop in replacement for the MediaWiki formatted content on http://freeorion.org/index.php/Config.xml.

Send me a private message with an email address to use, and I can create a wiki account for you so you can do so yourself...


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PostPosted: Sun Jul 24, 2016 10:44 am 
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AI Contributor

Joined: Tue Feb 17, 2015 11:54 am
Posts: 224
MatGB wrote:
There is also in the game an alternative research system that the AI can be told to use but I've never remembered to ask a) why it wasn't turned on for default so we could test it


The new system is basically some kind of a scripting framework which allows dynamic decision-making. However, up to this point noone has spent time to actually implement some logic so the decision-making is pretty much "random" in the meaning that the weights currently used are mostly arbitrary and not too dynamic... Retarded behaviour of the AI is thus to be expected when turning it on.

So for now: Only turn it on, if you want to add some logic to the decision-making yourself...

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PostPosted: Tue Aug 02, 2016 10:28 pm 
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Posts: 685
Because there is an old issue in the issue tracker concerning AI research (https://github.com/freeorion/freeorion/issues/633), i tried observing the AI's and their tech developement today.
The result so far: Couldn't observe anything clearly wrong. In fact the initial enqueued list looks quite solid.
For reference:
Code:
2016-08-02 17:01:00.685993 [debug] AI :     Enqueued Tech:      GRO_PLANET_ECOL               8            8
2016-08-02 17:01:00.685993 [debug] AI :     Enqueued Tech:    LRN_ALGO_ELEGANCE              24           32
2016-08-02 17:05:18.026363 [debug] AI :     Enqueued Tech:       GRO_SUBTER_HAB              24           24
2016-08-02 17:05:18.026363 [debug] AI :     Enqueued Tech:       DEF_GARRISON_1              10           34
2016-08-02 17:05:18.026363 [debug] AI :     Enqueued Tech:      LRN_ARTIF_MINDS              50           84
2016-08-02 17:05:18.026363 [debug] AI :     Enqueued Tech:       SHP_WEAPON_1_2               8           92
2016-08-02 17:05:18.026363 [debug] AI :     Enqueued Tech:      CON_ORBITAL_CON              80          172
2016-08-02 17:05:18.026363 [debug] AI :     Enqueued Tech:     PRO_ROBOTIC_PROD              24          196
2016-08-02 17:05:18.026363 [debug] AI :     Enqueued Tech:       PRO_FUSION_GEN              36          232
2016-08-02 17:05:18.026363 [debug] AI :     Enqueued Tech:      PRO_ORBITAL_GEN             120          352
2016-08-02 17:05:18.026363 [debug] AI :     Enqueued Tech:    GRO_SYMBIOTIC_BIO             100          452
2016-08-02 17:05:18.026363 [debug] AI :     Enqueued Tech:       SHP_WEAPON_1_3              12          464
2016-08-02 17:05:18.026363 [debug] AI :     Enqueued Tech:    SHP_MIL_ROBO_CONT              24          488
2016-08-02 17:05:18.026363 [debug] AI :     Enqueued Tech:       SHP_WEAPON_1_4              20          508
2016-08-02 17:05:18.026363 [debug] AI :     Enqueued Tech:   SHP_ZORTRIUM_PLATE              60          568
2016-08-02 17:05:18.026363 [debug] AI :     Enqueued Tech: SHP_SPACE_FLUX_DRIVE              50          618
2016-08-02 17:05:18.026363 [debug] AI :     Enqueued Tech:       DEF_GARRISON_2              30          648
2016-08-02 17:05:18.026363 [debug] AI :     Enqueued Tech:    DEF_DEFENSE_NET_1              32          680
2016-08-02 17:05:18.026363 [debug] AI :     Enqueued Tech: PRO_INDUSTRY_CENTER_I              60          740
2016-08-02 17:05:18.026363 [debug] AI :     Enqueued Tech:       SHP_WEAPON_2_1              60          800
2016-08-02 17:05:18.026363 [debug] AI :     Enqueued Tech:      LRN_FORCE_FIELD             100          900
2016-08-02 17:05:18.026363 [debug] AI :     Enqueued Tech:       SHP_WEAPON_2_2              40          940
2016-08-02 17:05:18.026363 [debug] AI :     Enqueued Tech:       SHP_WEAPON_2_3              60         1000
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:       SHP_WEAPON_2_4             100         1100
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:         SPY_DETECT_2             100         1200
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:    PRO_MICROGRAV_MAN             100         1300
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:   SHP_ASTEROID_HULLS              50         1350
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech: SHP_DOMESTIC_MONSTER              18         1368
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:         SHP_ORG_HULL              16         1384
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:      GRO_GENETIC_ENG               8         1392
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:      GRO_GENETIC_MED              24         1416
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:    DEF_DEFENSE_NET_2             160         1576
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech: DEF_DEFENSE_NET_REGEN_1             120         1696
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:    PRO_NANOTECH_PROD              90         1786
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech: PRO_SENTIENT_AUTOMATION             250         2036
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech: DEF_PLAN_BARRIER_SHLD_1             160         2196
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:          PRO_EXOBOTS             100         2296
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:    GRO_XENO_GENETICS             150         2446
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:       LRN_PHYS_BRAIN               8         2454
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:    LRN_TRANSLING_THT              32         2486
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:   SHP_BASIC_DAM_CONT              80         2566
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:       DEF_GARRISON_3             100         2666
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech: PRO_INDUSTRY_CENTER_II             300         2966
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:      SHP_INTSTEL_LOG             150         3116
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:     SHP_FLEET_REPAIR             160         3276
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:      PRO_SOL_ORB_GEN             200         3476
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:     GRO_NANOTECH_MED              80         3556
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:    GRO_NANO_CYBERNET             150         3706
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech: SHP_IMPROVED_ENGINE_COUPLINGS              48         3754
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:  SHP_ASTEROID_REFORM             200         3954
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:   SHP_HEAVY_AST_HULL             160         4114
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech: SHP_DEFLECTOR_SHIELD             300         4414
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:    LRN_NDIM_SUBSPACE             160         4574
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:        LRN_QUANT_NET             400         4974
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:       CON_ASYMP_MATS              20         4994
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:    CON_ARCH_MONOFILS             150         5144
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:   SHP_CONTGRAV_MAINT             500         5644
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:     GRO_XENO_HYBRIDS             300         5944
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:       SHP_WEAPON_3_2             200         6144
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:       SHP_WEAPON_3_3             300         6444
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:       SHP_WEAPON_3_1             300         6744
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:       SHP_WEAPON_3_4             500         7244
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:   SHP_DEUTERIUM_TANK              48         7292
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:         SPY_DETECT_3             400         7692
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:  SHP_REINFORCED_HULL              72         7764
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:    SHP_DIAMOND_PLATE             300         8064
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech: DEF_DEFENSE_NET_REGEN_2             320         8384
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech: DEF_PLAN_BARRIER_SHLD_2             240         8624
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:    DEF_DEFENSE_NET_3             320         8944
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:    CON_CONTGRAV_ARCH             200         9144
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:      CON_ORBITAL_HAB             500         9644
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:       CON_ARCH_PSYCH             200         9844
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:    CON_FRC_ENRG_STRC             400        10244
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:  DEF_SYST_DEF_MINE_1             240        10484
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech: DEF_PLAN_BARRIER_SHLD_3             480        10964
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:        CON_NDIM_STRC             900        11864
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech: SHP_N_DIMENSIONAL_ENGINE_MATRIX             500        12364
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:    GRO_LIFECYCLE_MAN             300        12664
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:   SHP_MULTICELL_CAST              20        12684
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech: SHP_ENDOCRINE_SYSTEMS              90        12774
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:    SHP_CONT_BIOADAPT             250        13024
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:        SPY_STEALTH_1             200        13224
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:    SHP_FRC_ENRG_COMP             160        13384
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:    SHP_MASSPROP_SPEC            1600        14984
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:       DEF_GARRISON_4             300        15284
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech: DEF_PLAN_BARRIER_SHLD_4            1000        16284
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:         LRN_XENOARCH              72        16356
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:      LRN_GRAVITONICS             160        16516
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:        LRN_MIND_VOID             150        16666
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:     LRN_GATEWAY_VOID             300        16966
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:       LRN_EVERYTHING             800        17766
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:     LRN_ENCLAVE_VOID             300        18066
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech: SHP_MONOMOLEC_LATTICE            1600        19666
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:    SHP_CAMO_AST_HULL              52        19718
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:    SHP_MINIAST_SWARM             160        19878
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:    SHP_SCAT_AST_HULL             290        20168
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:        CON_GAL_INFRA            1500        21668
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:     SHP_ADV_DAM_CONT             200        21868
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech: LRN_STELLAR_TOMOGRAPHY             250        22118
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:        LRN_TIME_MECH             150        22268
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:         SPY_DETECT_4            1000        23268
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:        SHP_CONT_SYMB              32        23300
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:     SHP_MONOCELL_EXP              90        23390
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:       GRO_ADV_ECOMAN             100        23490
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:    GRO_TRANSORG_SENT             150        23640
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:        GRO_TERRAFORM             200        23840
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech: SHP_BIOADAPTIVE_SPEC             250        24090
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:        SHP_SENT_HULL             400        24490
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech: SHP_XENTRONIUM_PLATE            1500        25990
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:           GRO_CYBORG             500        26490
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:      GRO_ENERGY_META             400        26890
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:       SHP_WEAPON_4_1            1500        28390
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:       SHP_WEAPON_4_2            1000        29390
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:       SHP_WEAPON_4_3            1500        30890
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:         LRN_PSIONICS             600        31490
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:  LRN_DISTRIB_THOUGHT             150        31640
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech: PRO_INDUSTRY_CENTER_III            1000        32640
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:     PRO_SINGULAR_GEN             300        32940
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:     SHP_ENRG_FRIGATE             240        33180
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:   SHP_QUANT_ENRG_MAG             840        34020
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:    SHP_PLASMA_SHIELD            1500        35520
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:   SHP_ENRG_BOUND_MAN             840        36360
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:       PRO_NDIM_ASSMB             400        36760
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:         PRO_ZERO_GEN            1000        37760
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech: PRO_NEUTRONIUM_EXTRACTION             300        38060
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:       SHP_SOLAR_CONT            1900        39960
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:        CON_CONC_CAMP              72        40032
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:   LRN_ART_BLACK_HOLE             700        40732
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:        SPY_STEALTH_2             400        41132
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:  DEF_SYST_DEF_MINE_2             480        41612
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:  DEF_SYST_DEF_MINE_3            1000        42612
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:        LRN_UNIF_CONC             800        43412
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:          LRN_PSY_DOM            1500        44912
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:        SPY_STEALTH_3            1000        45912
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:       SHP_WEAPON_4_4            2500        48412
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:      SHP_BLACKSHIELD            7500        55912
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:   SPY_STEALTH_PART_3             500        56412
2016-08-02 17:05:18.041989 [debug] AI :     Enqueued Tech:        SPY_STEALTH_4            2000        58412
2016-08-02 17:05:18.057614 [debug] AI :     Enqueued Tech: DEF_PLAN_BARRIER_SHLD_5            2400        60812
2016-08-02 17:05:18.057614 [debug] AI :     Enqueued Tech:         SPY_DETECT_5            2000        62812
2016-08-02 17:05:18.057614 [debug] AI :     Enqueued Tech:       GRO_GAIA_TRANS             500        63312
2016-08-02 17:05:18.057614 [debug] AI :     Enqueued Tech:     CON_ART_HEAVENLY             200        63512
2016-08-02 17:05:18.057614 [debug] AI :     Enqueued Tech:       CON_ART_PLANET             600        64112

I agree with the comments by dbenage-cx in the issue tracker, but there seems to be nothing serious that has to be done prior to the release of v0.4.6 regarding AI research order.

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PostPosted: Tue Aug 02, 2016 11:28 pm 
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I always try to have Active Radar complete at roughly the same time as Spatial Flux (if I'm going for Robotics), an improved scout hull works best with improved detection.

I'd also, definitely, move Force/Energy Structures up to complete alongside Quantum Networking, F/E-S is definitely overpowered (and I plan to tone it down next cycle but I'm not sure how, it's been discussed elsewhere and isn't relelvent now), my "takeoff" point when I start to really pull ahead of AIs on the graphs is virtually always when I get that tech and that they've got it as a much lower priority isn't helping them there.

I'm also surprised to see Reinforced Hull and Basic Damage Control as low as they are, I try to take both much earlier, especially if I'm using Spatial Flux hulls a lot (which they are) as they're just too fragile without it.

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PostPosted: Wed Aug 03, 2016 7:14 am 
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That issue has been opened by Morlic when I asked everyone for stuff that needs to be done for the release. So I'd like to hear from him how important he thinks that particular issue is for the release (and if he can/wants to address it).


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