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 Post subject: Asteroid Hulls
PostPosted: Sun Aug 14, 2016 1:15 am 
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Dyson Forest
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Why would I be able to build ships with Asteroid Hulls for several turns then suddenly not be able to build them at all for a couple turns then regain the ability to build them again? I have more than one Asteroid Processor and there are no Monsters or enemy activity (that I'm aware of). I could still build other ships including Robotic Hull ships.


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 Post subject: Re: Asteroid Hulls
PostPosted: Sun Aug 14, 2016 1:18 am 
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The only thing I can think of, and I don't think it should apply, is if you lost supply within that system, but not sure.

Need a screenshot and possibly a savegame, including autosaves before/during the event.

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Mat Bowles

Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.


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 Post subject: Re: Asteroid Hulls
PostPosted: Sun Aug 14, 2016 1:55 am 
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Dyson Forest
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Now you see it

Attachment:
Turn147.JPG
Turn147.JPG [ 167.32 KiB | Viewed 308 times ]


Now you don't

Attachment:
Turn148.JPG
Turn148.JPG [ 158.11 KiB | Viewed 308 times ]


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 Post subject: Re: Asteroid Hulls
PostPosted: Sun Aug 14, 2016 2:07 am 
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Programming, Design, Admin
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Enable "Unavailable" in the producible items list, then mouse over the item you're unable to build, and read the tooltip.


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 Post subject: Re: Asteroid Hulls
PostPosted: Sun Aug 14, 2016 2:38 am 
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What Geoff said.

But yeah, the asteroids already queued are clearly being worked on and completed, there's no change of circumstance, unless there's something very weird I've missed (or you've accidentally deleted it from your designs? I've done that more than once) it should be buildable.

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Mat Bowles

Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.


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 Post subject: Re: Asteroid Hulls
PostPosted: Sun Aug 14, 2016 3:00 am 
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Dyson Forest
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Never mind. You are probably right. I might have obsoleted that design, but I can't really remember for sure and I have played too many turns since then to get that save game back to make sure.
Sorry for the noise.


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 Post subject: Re: Asteroid Hulls
PostPosted: Wed Sep 21, 2016 7:33 pm 
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Space Krill

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Or alternatively you updated your ship design with components, that need an advanced asteroid processor. Happened to me.

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 Post subject: Re: Asteroid Hulls
PostPosted: Thu Sep 22, 2016 8:31 am 
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Dyson Forest
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CaptainTofu2 wrote:
Or alternatively you updated your ship design with components, that need an advanced asteroid processor. Happened to me.


I think you hit the proverbial nail on the head Captain. :D

This happened right after I got new Asteroid Hull tech and you can clearly see me building the advanced asteroid processor at the asteroids in the screenshot I submitted.
I must have deleted the old design, created a new design that needs the new processor and can't build it yet.
DUH. :oops:


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 Post subject: Re: Asteroid Hulls
PostPosted: Thu Sep 22, 2016 11:35 am 
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This is why I always change the name of a design :-)

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Mat Bowles

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