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 Post subject: Ignore this
PostPosted: Tue Oct 11, 2016 10:23 pm 
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Space Floater

Joined: Tue Apr 05, 2016 4:37 pm
Posts: 23
Nowhere in the description of either the hull or the tech does it mention it can only be produced in blackhole systems. Energy compressor and solar containment dont mention blackhole only either.
Is it an oversight of the description or a bug?


Last edited by SkyCore on Wed Oct 12, 2016 2:23 am, edited 1 time in total.

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PostPosted: Tue Oct 11, 2016 11:21 pm 
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Pupating Mass

Joined: Fri Jul 03, 2015 2:32 am
Posts: 97
Location: Great White North Eh
From the Solar Hull pedia entry:

"This ship requires a tremendous amount of energy to construct and must harness energy from particle-antiparticle collisions on the event horizon of a Black Hole in its formation."

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PostPosted: Wed Oct 12, 2016 2:22 am 
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Space Floater

Joined: Tue Apr 05, 2016 4:37 pm
Posts: 23
UrshMost wrote:
From the Solar Hull pedia entry:

"This ship requires a tremendous amount of energy to construct and must harness energy from particle-antiparticle collisions on the event horizon of a Black Hole in its formation."

Well thats embarrassing. Apparently my reading comprehension isnt what i thought it was.


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 Post subject: Re: Ignore this
PostPosted: Wed Oct 12, 2016 9:11 am 
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Programming, Design, Admin
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Joined: Wed Oct 08, 2003 1:33 am
Posts: 12045
Location: Munich
To be fair, that sentence is poorly written. The gameplay-relevant information is effectively hidden by irrelevant flavour text, which a player is likely to skim over and then decide to skip the whole sentence before getting to the important bit at the end.


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 Post subject: Re: Ignore this
PostPosted: Wed Oct 12, 2016 12:33 pm 
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Dyson Forest
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Joined: Sun Feb 28, 2016 9:56 pm
Posts: 202
Location: Sweden
Geoff the Medio wrote:
To be fair, that sentence is poorly written. The gameplay-relevant information is effectively hidden by irrelevant flavour text, which a player is likely to skim over and then decide to skip the whole sentence before getting to the important bit at the end.

I agree that sometimes there's so much flavour in the Pedia that the facts gets lost. However, this is also a feature adding to the charm of FO. I'm like: "what a h*ll does that mean?" and later I figure it out and the Pedia makes a whole lot of sense. What I'm saying is; while Pedia being a bit cryptical sometimes, it also adds to the game giving it a SF-character. And as a commander in chief, not knowing what everything means, is a bonus adding immersion. In a way, I don't long for the day when I understand the mechanics 100% in this game. Know what I mean? The unknown is a "feature".

The more I read the Pedia, the more I appreciate it - it is awesome in many aspects! Just my recent reflection.

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