Fleet selection/use lag
Posted: Mon Oct 31, 2016 6:37 am
This is new, I wondered if it was a Fighter specific issue so compile purely from master and am getting the same problem.
When I do anything involving a fleet, selecting it, giving a move order, invade order, etc, the game now lags, and this increases as the game progresses. Sound effect wise simply selecting a fleet containing, eg, 3 ships gives me three overlapping selection effects rather than the one I would expect.
The lag is most noticeable and worst when issuing an invade order, even if I have no fleet window open it can take noticeable time to process the order, I perceive this delay to be worse than it used to be if you had the fleet selected and ordered a large invasion, a delay/lag that was reduced enough to be not-noticeable some time ago.
I'm unsure when this started, fairly sure it wasn't in 0.4.6.
It's not a massive problem at the moment, but it's a shame to have massively reduced lag at the end of the last cycle to now have a different form of lag creeping in, I'm hoping it's easily identifiable and fixed.
When I do anything involving a fleet, selecting it, giving a move order, invade order, etc, the game now lags, and this increases as the game progresses. Sound effect wise simply selecting a fleet containing, eg, 3 ships gives me three overlapping selection effects rather than the one I would expect.
The lag is most noticeable and worst when issuing an invade order, even if I have no fleet window open it can take noticeable time to process the order, I perceive this delay to be worse than it used to be if you had the fleet selected and ordered a large invasion, a delay/lag that was reduced enough to be not-noticeable some time ago.
I'm unsure when this started, fairly sure it wasn't in 0.4.6.
It's not a massive problem at the moment, but it's a shame to have massively reduced lag at the end of the last cycle to now have a different form of lag creeping in, I'm hoping it's easily identifiable and fixed.