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PostPosted: Fri Nov 04, 2016 4:15 am 
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Vacuum Dragon

Joined: Wed Aug 26, 2015 6:15 pm
Posts: 507
Playing 0.4.6 stable.

Came across an odd situation. Off out of scanning range, a bunch of Unexplored systems can be seen. When clicked on, instead of just seeing a ? I get a faint look at the planets there. See screenshot.


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PostPosted: Fri Nov 04, 2016 6:06 am 
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Y'know we keep finding things we forgot to put into the Changelog?

You're playing Trith, right?

If you're not, there's a bug.

Trith now have Telepathic Detection, they know where all that horribly psychic pain is coming from—we introduced the basic ability to reveal stuff so I thought it'd be a good plan to reduce the Trith basic detection range but let them know where inhabited worlds are, I like it, it's cool. They now make for an interesting choice of crew for scoutships, Laenfa can see further but Trith can detect more, it's within X jumps, possibly 5, so starlane setting will make a difference.

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Mat Bowles

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PostPosted: Fri Nov 04, 2016 3:39 pm 
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Vacuum Dragon

Joined: Wed Aug 26, 2015 6:15 pm
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No, Egassem. I have captured some Trith worlds and there are Trith-crew ships fairly nearby.


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PostPosted: Sat Nov 05, 2016 1:52 am 
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That would be it then.

Need to document this better, how clear is it in the species description?

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Mat Bowles

Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.


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PostPosted: Sat Nov 05, 2016 5:22 am 
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Vacuum Dragon

Joined: Wed Aug 26, 2015 6:15 pm
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"Telepathic Detection: can sense nearby populated planets."


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PostPosted: Mon Nov 14, 2016 2:03 am 
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Vacuum Dragon

Joined: Wed Aug 26, 2015 6:15 pm
Posts: 507
Ok, this time you can't blame Trith. There aren't any in the game at all.

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PostPosted: Mon Nov 14, 2016 3:13 am 
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Programmer

Joined: Sun Feb 14, 2016 12:08 am
Posts: 359
Looks like George communal vision at work.

edit: Don't see a mention in change logs. PR #1100


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PostPosted: Mon Nov 14, 2016 5:48 am 
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Vacuum Dragon

Joined: Wed Aug 26, 2015 6:15 pm
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George we got.


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