What gets into the AIs?

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defaultuser
Juggernaut
Posts: 854
Joined: Wed Aug 26, 2015 6:15 pm

What gets into the AIs?

#1 Post by defaultuser »

Another round of, "I can't figure out why they do what they do." Here I have come to visit my Human neighbors, after they sent some warships a long distance into my area where they met with some unfortunate accidents. I find that this AI has placed outposts at toxic and radiated worlds, and parked the colony ship and some other stuff at the latter. In meantime, at Burbridge a Terran world with a growth special sits there unclaimed. What?
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Morlic
AI Contributor
Posts: 296
Joined: Tue Feb 17, 2015 11:54 am

Re: What gets into the AIs?

#2 Post by Morlic »

Interesting. Do you have a savegame or logs? That would help me figuring out what is going on.
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defaultuser
Juggernaut
Posts: 854
Joined: Wed Aug 26, 2015 6:15 pm

Re: What gets into the AIs?

#3 Post by defaultuser »

Yes, I can do that. I am a few turns farther along than when I posted last night. I have copied all the logs that seem to be updating to a separate folder, along with the existing autosave files. Looks like this is AI 4. Let me know what you need.

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Vezzra
Release Manager, Design
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Joined: Wed Nov 16, 2011 12:56 pm
Location: Sol III

Re: What gets into the AIs?

#4 Post by Vezzra »

Hm, Burbidge is outside the pink AIs supply range, and very exposed to the green players forces. I guess the threat level of that system might be too high for the AIs liking?

defaultuser
Juggernaut
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Joined: Wed Aug 26, 2015 6:15 pm

Re: What gets into the AIs?

#5 Post by defaultuser »

Vezzra wrote:Hm, Burbidge is outside the pink AIs supply range, and very exposed to the green players forces. I guess the threat level of that system might be too high for the AIs liking?
Yes, but green is me, and I arrived relatively recently. Algeiba was the homeworld of that AI. So Burbidge was just a couple of jumps from its starting location.

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MatGB
Creative Contributor
Posts: 3310
Joined: Fri Jun 28, 2013 11:45 pm

Re: What gets into the AIs?

#6 Post by MatGB »

Actually, I've just found a VERY similar example from very early.

It's turn 53, the Chato AI has just grabbed a Silexian world I had troops on the way to that's closer to me than it, but it's just sent an outposter down to a Good Large world it's had scouted for ages and is in supply, but hasn't used it's initial colony ship yet. It could, and almost certainly should, have sent that ship down to that planet immediately it was found.

(NB: I'm playing on a compiled-this-evening version with a rebased Fighters branch so loading the savegame might be an issue for some)
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