FreeOrion

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Always mention the exact version of FreeOrion you are testing.

When reporting an issue regarding the AI, if possible provide the relevant AI log file and a save game file that demonstrates the issue.



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PostPosted: Mon Nov 21, 2016 10:45 am 
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Juggernaut

Joined: Mon Feb 04, 2013 10:15 pm
Posts: 759
Was there some recent changes to research? Been having technologies missing, though have on occasion shown up. One common one that goes absent is Unified Consciousness.

Doesn't matter if 'everything' is selected or not, or list or tree view.


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PostPosted: Mon Nov 21, 2016 10:49 am 
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Programming, Design, Admin
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Joined: Wed Oct 08, 2003 1:33 am
Posts: 12040
Location: Munich
https://github.com/freeorion/freeorion/issues/1117


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PostPosted: Mon Nov 21, 2016 4:40 pm 
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Juggernaut

Joined: Mon Feb 04, 2013 10:15 pm
Posts: 759
Geoff the Medio wrote:
https://github.com/freeorion/freeorion/issues/1117


Ok, thanks. Sounds like the problem. Will do an update, new compile and see if it fixes it.


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PostPosted: Tue Nov 22, 2016 6:37 am 
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Juggernaut

Joined: Mon Feb 04, 2013 10:15 pm
Posts: 759
Ok with [build 2016-11-21.eb057c1] loading the saved game the missing technologies are showing up now. Also seems ok when starting a new game.


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