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 Post subject: Ship speed
PostPosted: Fri Jan 13, 2017 6:30 am 
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Vacuum Dragon

Joined: Wed Aug 26, 2015 6:15 pm
Posts: 506
Interstellar Logistics gives ships an increase in speed. What are the rules on that? Example, I have two fleets of Flux Heavy Troopers, one that was just built that has ship speed 80, and an older fleet of the same with speed 100.

What exactly controls the speed-up due to IL?

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 Post subject: Re: Ship speed
PostPosted: Fri Jan 13, 2017 8:02 am 
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Creative Contributor
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Joined: Fri Jun 28, 2013 11:45 pm
Posts: 3291
Timing. Effects are processed before production so something built doesn't get the bonus. The bonus is reapplied every turn if a fleet is in range so it means the ETA on travel is frequently wrong but that's OK.

Basically, a new fleet doesn't get Effects driven bonuses from outside its own parts/hull.

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Mat Bowles

Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.


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 Post subject: Re: Ship speed
PostPosted: Fri Jan 13, 2017 3:29 pm 
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Vacuum Dragon

Joined: Wed Aug 26, 2015 6:15 pm
Posts: 506
Ah, another Effects thing. I should have thought of that.


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 Post subject: Re: Ship speed
PostPosted: Sun Jan 15, 2017 5:53 pm 
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Release Manager, Design
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Joined: Wed Nov 16, 2011 12:56 pm
Posts: 4288
Location: Sol III
Meaning, potentially another reason for implementing several phases of effect execution... :mrgreen:


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