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PostPosted: Fri Jan 20, 2017 5:27 pm 
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Space Krill

Joined: Fri Jan 20, 2017 4:09 pm
Posts: 2
I recently DL'ed v0.4.6 on my Mac after trying v0.4.3 a while back. I'm still quite new to the game but noticed something right away that no longer works as indicated that used to work in my previous games on 4.3. No weapon upgrades that I research are applied to the ship design screen. Regardless what weapon I research or what level I research for that weapon, only the base level is available when designing or updating an existing design. This ruins the game when playing on a higher difficulty setting as the computer AI is not hampered by this problem. In the release notes for 4.6, the second entry mentions that the weapon upgrades had been reworked so I suspect a small blunder was made in this reworking that may not have been made in the windows version, as I can't find any other post relating to this bug.

As a first time poster here, I would like to comment more on this game, but I can't give an informed opinion at the moment until I've played more and at higher difficulties, so I will cut this short. I will say this though, a BIG thumbs up to all involved in this project! I was a MOO fan back in the day as I'm sure many of you were as well and finding FO online put a huge smile on my face! :D

ps... the version I have installed came from the link on the announcements page that was posted Sept. 22/16


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PostPosted: Fri Jan 20, 2017 8:14 pm 
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Dyson Forest
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Joined: Mon Mar 02, 2015 5:57 pm
Posts: 204
The improvement techs now improve the weapons themselves, instead of unlocking newer versions.

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PostPosted: Fri Jan 20, 2017 10:21 pm 
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Space Krill

Joined: Fri Jan 20, 2017 4:09 pm
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I see... ty. I feel like an idiot. Thought I had checked on that idea but figured I had to build a new ship for the upgrades to take effect and when the new ships had the same firepower as the older ones, I assumed nothing changed, not realizing all ships with that weapon got upgraded... new and old. DOH :?


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PostPosted: Sat Jan 21, 2017 8:37 am 
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Juggernaut

Joined: Mon Feb 04, 2013 10:15 pm
Posts: 759
Ouly wrote:
I see... ty. I feel like an idiot. Thought I had checked on that idea but figured I had to build a new ship for the upgrades to take effect and when the new ships had the same firepower as the older ones, I assumed nothing changed, not realizing all ships with that weapon got upgraded... new and old. DOH :?


Well, all ships within supply get automatically upgraded.


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PostPosted: Sat Jan 21, 2017 9:57 am 
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Creative Contributor
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Joined: Fri Jun 28, 2013 11:45 pm
Posts: 3291
And it was one of the things I had meant to do before release and completely forgot about, I wrote the current explanations for how they work and I've never been happy with it. So, y'know, if anyone can come up with a better way of describing both weapon refinement techs and the current system of species traits that ties in directly I'd be very grateful.

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Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.


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