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When reporting an issue regarding the AI, if possible provide the relevant AI log file and a save game file that demonstrates the issue.



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 Post subject: world move did not work
PostPosted: Tue Jan 31, 2017 10:36 pm 
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Dyson Forest

Joined: Tue Mar 24, 2015 12:58 am
Posts: 206
I wanted to move a world to a nearby black hole.
I created a ship (ok two ships) that had the target (Mobile planetary beacon) in them, set one to active one to peaceful. I sent them to the black hole.
One link away I created a planet mover on the planet I wanted moved.
I checked and found I had to set the planet to move-focus. Did so.
Waited a turn. Waited another turn
Nothing happened.

Fail?


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PostPosted: Tue Jan 31, 2017 10:43 pm 
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Programming, Design, Admin
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Joined: Wed Oct 08, 2003 1:33 am
Posts: 12041
Location: Munich
Post a save from which the issue can be reproduced. Post a server log file from the turn or two when you observe the problem. Post screenshots of everything set up how you think it should work but not working.


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PostPosted: Tue Jan 31, 2017 11:30 pm 
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Creative Contributor
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Joined: Fri Jun 28, 2013 11:45 pm
Posts: 3291
What Geoff said. Looking at the scripts it should have worked assuming everything is set OK, but you only need one ship, and the aggression setting is irrelevent.

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Mat Bowles

Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.


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PostPosted: Wed Feb 01, 2017 3:18 pm 
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Dyson Forest

Joined: Tue Mar 24, 2015 12:58 am
Posts: 206
Ok this is way after the event but still shows conditions that should long have prompted a move.
The stars are in the upper left, and are selected, and shown in the right side column.
The ships are in a star system next door that has a black hole. The ships are shown in a side panel to the left.

File exceds 1M limit I will return to this later.


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