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Always mention the exact version of FreeOrion you are testing.

When reporting an issue regarding the AI, if possible provide the relevant AI log file and a save game file that demonstrates the issue.



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PostPosted: Tue Jun 13, 2017 9:09 pm 
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Dyson Forest
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Joined: Mon Apr 10, 2017 4:25 pm
Posts: 215
Playing version 2017-06-06.4833950_Test_Win32

I'm playing with Chato on an ancient galaxy. It's a relatively big galaxy (400 systems IIRC, 9 AIs, so 40 systems per player) since I'm trying to replicate the AIs stopping colonisation in late game.
On turn 50 I'm seven turns away from completing Quantum Networking. My scouts are beginning to see the borders of some enemy empires, but no direct contact so far. I'm pretty much sure I have not queued Planetary Bunker Complex (since there are no nearby threats) nor The Physical Brain (because I'm Chato, I only get it early when playing a bad research species) in the previous turns, and even more sure that I have not removed them from the research queue (why to do that? moving to the bottom would be enough if changed my mind at some point). However, on turn 57 (QN almost done) I'll be queueing those techs and both have already the first turn finished. So I'm "wtf?"

I have saved the logs and game from turn 1 to 50.
In which log file should I look and for what string if I want to find out if I really queued and removed those techs in my previous game sesion? I was insomniac yet tired, so I don't discard having done it and then forgot about it.

Anyway, I attach the saved files.


Attachments:
chato_50.sav [893.82 KiB]
Not downloaded yet
chato_1-50_logs.zip.002.zip [1.69 MiB]
Not downloaded yet
chato_1-50_logs.zip.001.zip [3 MiB]
Downloaded 1 time
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PostPosted: Wed Jun 14, 2017 12:00 am 
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Dyson Forest
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Playing 2017-06-13.a74075f_Test_Win32

I've seen it again. May it be that excess RPs (not spent on any tech) are automatically assigned to unqueued techs?


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PostPosted: Wed Jun 14, 2017 12:42 am 
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Joined: Fri Jun 28, 2013 11:45 pm
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Yes, recent change I've not tested at all, not sure how it works or how it assigns spare RPs, I never hit end turn unless everything's being spent.

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Mat Bowles

Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.


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PostPosted: Wed Jun 14, 2017 6:32 am 
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Programming, Design, Admin
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Joined: Wed Oct 08, 2003 1:33 am
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Location: Munich
MatGB wrote:
...how it assigns spare RPs
In order of cheapest to complete.


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PostPosted: Wed Jun 14, 2017 9:16 am 
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Dyson Forest
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Joined: Mon Apr 10, 2017 4:25 pm
Posts: 215
Geoff the Medio wrote:
In order of cheapest to complete.
Good.

MatGB wrote:
I never hit end turn unless everything's being spent.
When playing late at night I sometimes start nodding and autopilot engages until I realise it's time to hit the bed.


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