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Always mention the exact version of FreeOrion you are testing.

When reporting an issue regarding the AI, if possible provide the relevant AI log file and a save game file that demonstrates the issue.

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PostPosted: Wed Jun 14, 2017 12:05 am 
AI Lead, Programmer
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Joined: Sat Sep 22, 2012 6:25 pm
Posts: 4682
It seems I am now unable to run a multiplayer game with myself set as either moderator or as observer (plus 1 or 2 AIs)-- the game just sits there with the multiplayer setup screen still showing, and does nothing. I am not seeing anything helpful in the logs (just some seemingly fairly typical lines about invalid TurnProgress event for current state of FSM). I tried a number of different commits, going back about a month in the code, to commit 622177367912b9dd982119511d0110815fd8126c, but still the same problem. Starting a single player game or a multiplayer game with me as a regular player works fine.

Before putting more time into looking into this or opening an issue I wanted to see if anyone else has the same trouble.

If I provided any code, scripts or other content here, it's released under GPL 2.0 and CC-BY-SA 3.0

PostPosted: Wed Jun 14, 2017 6:21 am 
Programming, Design, Admin
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Joined: Wed Oct 08, 2003 1:33 am
Posts: 12235
Location: Munich
Looks like part of the code in NewGameInitVerifyJoiners ... p.cpp#L732

assumes no non-empire-controlling player types, or at least that the host controls an empire?

08:17:53.924919 [error] server : ServerApp.cpp:754 : ServerApp::NewSPGameInit skipping unsupported client type in player setup data
08:18:40.770645 [error] server : ServerApp.cpp:766 : NewGameInitVerifyJoiners : Host id 1 is not a valid player id.

Maybe related to ... daa98660d1

Edit: ... d7a3d681f2 hopefully resolves it, at least temporarily. A more careful reconsideration of the relevant checks might be good.

PostPosted: Wed Jun 14, 2017 9:03 pm 

Joined: Mon Feb 29, 2016 8:37 pm
Posts: 219
That is my bug.

I never tested the case of a non-empire controlling host.

Thanks for fixing it.

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