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 Post subject: Focus:Bioterror
PostPosted: Tue Jun 20, 2017 9:00 pm 
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Dyson Forest
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Joined: Fri Jul 29, 2016 10:12 am
Posts: 217
I was messing around in a game I had already finished when I noticed that I could set my planets focus to Bioterror even though I had not built the facility.
Attachment:
focusbioterror.png
focusbioterror.png [ 992.1 KiB | Viewed 128 times ]


Am I missing something?
Any more info I can provide?


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 Post subject: Re: Focus:Bioterror
PostPosted: Tue Jun 20, 2017 10:38 pm 
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Space Kraken

Joined: Tue Sep 30, 2014 10:01 am
Posts: 198
Transformer?

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 Post subject: Re: Focus:Bioterror
PostPosted: Tue Jun 20, 2017 11:06 pm 
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Dyson Forest
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Joined: Fri Jul 29, 2016 10:12 am
Posts: 217
Ophiuchus wrote:
Transformer?


This building can be given the effects of a Bioterror Projection Base, a Stargate, a Planetary Starlane Drive, or a Spatial Distortion Generator, provided the owner has the appropriate technology.

You're right.


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 Post subject: Re: Focus:Bioterror
PostPosted: Tue Jun 20, 2017 11:20 pm 
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Creative Contributor
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Joined: Fri Jun 28, 2013 11:45 pm
Posts: 3257
I'm partially inclined to have the things it replicates removed from the queue if a transformer is completed, partially to reduce clutter. You do appear to have gone massively overboard on the buildings front there ;-)

Aside: if anyone fancies respeccing and rescripting the concept of bioterror, possibly linking it to bombardment, in a way that it's fun, interesting and non sucky I'd be interested to test it. Most importantly the genome bank needs to be reworked to both give a minor advantage to having one and not block BT completely, perhaps halving the effect for a species that's built a bank with say a +1 pop per planet for that species? Or even go back to the old 'health' affect and have it improve population growth for the species a bit? Whatever someone comes up with will need discussion and testing,b ut whatever you do is guaranteed to be better than what we've got.

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