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 Post subject: robotic interface
PostPosted: Mon Jul 24, 2017 3:23 pm 
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Space Krill

Joined: Thu Feb 12, 2015 9:51 pm
Posts: 9
i did not notice that ai would ever use robotic interface ship part, not even with robotic races. as much as i played, robotic interface with, let say 40 ships+, is more or less unstopable vs ai. i always tend to build such ships, even if i use exobots(-1 level with weapons). i think ai should use this option more, even more if its robotic race. ofcourse it would need to keep swarm together and not brake it into smaller groups...


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 Post subject: Re: robotic interface
PostPosted: Mon Jul 24, 2017 3:52 pm 
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Dyson Forest
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Joined: Mon Apr 10, 2017 4:25 pm
Posts: 213
playerxxcc wrote:
ai should use this option more, even more if its robotic race
Actually, only if it has a robotic race, since non-robotic pilots get no shield bonus from robotic interface.


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 Post subject: Re: robotic interface
PostPosted: Mon Jul 24, 2017 4:33 pm 
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Space Krill

Joined: Thu Feb 12, 2015 9:51 pm
Posts: 9
i mean like if ai is not primary robotic race, it can still make robotic interface ships with subraces, like exobots, or captured races... problem is ai doesnt use this feature at all, no matter of race or subrace possibility...


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 Post subject: Re: robotic interface
PostPosted: Mon Jul 24, 2017 4:42 pm 
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Release Manager, Design
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Joined: Wed Nov 16, 2011 12:56 pm
Posts: 4241
Location: Sol III
Well, the AI is, as much as everything else, a work in progress. So this is just one of the many things the AI could handle better (or at all). And one day it will, it's just a question when the AI team will get around to that specific issue... ;)


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 Post subject: Re: robotic interface
PostPosted: Tue Jul 25, 2017 3:14 am 
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Creative Contributor
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Joined: Fri Jun 28, 2013 11:45 pm
Posts: 3259
To my knowledge, the AI is currently unable to use and basically unaware of the stacking features of both the interface and the solarweb, it's something the team are aware of but they're working on other things that will lead to them being able to work on it down the line.

This is why both the solarweb and the interface parts are currently quite expensive, it's fine for players to have access to something cool the AI can't/won't use, but it's not fine for a substantial advantage to be gainable. Personally I don't find the interface to be that effective compared to a cheaper pile of ships crewed by better pilots, even with Etty I rarely bother with it, it's only really good in doomstack vs doomstack fights and I find it's more effective to avoid them as much as possible.

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 Post subject: Re: robotic interface
PostPosted: Wed Jul 26, 2017 9:25 pm 
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Psionic Snowflake

Joined: Wed Aug 26, 2015 6:15 pm
Posts: 492
I kind of go back and forth on using robotic shields for Etty or Cray. It makes the early ships expensive. I have at times used escort ships, meaning robotic hulls with no weapons, just shields, to ramp up the shield strength of fleets. I haven't worked it enough to evaluate that. One problem, especially with Cray, is that you might build half a dozen then get a better pilot species.


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 Post subject: Re: robotic interface
PostPosted: Wed Jul 26, 2017 10:27 pm 
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AI Contributor

Joined: Tue Feb 17, 2015 11:54 am
Posts: 224
MatGB wrote:
To my knowledge, the AI is currently unable to use and basically unaware of the stacking features of both the interface and the solarweb, it's something the team are aware of but they're working on other things


Correct.The current way the AI fleet management is scripted makes proper support of these parts difficult or at least far from trivial. There are many areas where much more gameplay impact can be achieved with the same or less work. So, at least as far as I am concerned, support for those parts is not planned for the near future.

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