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Re: Game crashes issue 1680

Posted: Thu Aug 24, 2017 8:59 am
by Vezzra
Geoff the Medio wrote:Have you left yet? If not, and the issue is resolved for all, an early / out of cycle build would probably be appreciated.
I haven't left yet, but today is the last day when I'll have time for extra test builds. I'll see what I can do.

Re: Game crashes issue 1680

Posted: Thu Aug 24, 2017 11:34 am
by Vezzra
Ok, I've build and tested current master (which already contains the fix PR#1689), and the issue has been fixed. I went ahead and made extra test builds, so you guys can enjoy the latest and greatest of FO again. :D

Re: Game crashes issue 1680

Posted: Thu Aug 24, 2017 2:39 pm
by LGM-Doyle
Dilvish wrote:Just reviewing and answering questions here on the boards can take a surprisingly long time....
I spent yesterday fixing the problem rather than commenting.

It is unfortunate that things like MatGB's newest species lost a week of testing on some platforms.

Vezzra made the right call. Vezzra should not be expected to pre-test the test build each week.

The weekly test builds, except during pre-release, are more accurately referred to as alpha software. They are just the "master" branch compiled whenever Vezzra does the weekly build. All of the individual commits work correctly on at least one dev's test machine, but until the weekly build they may not have been tested all together on different OSes and/or versions.

Re: Game crashes issue 1680

Posted: Thu Aug 24, 2017 9:28 pm
by MatGB
LGM-Doyle wrote: It is unfortunate that things like MatGB's newest species lost a week of testing on some platforms.
Not really: I made a find/replace error and they couldn't build colonies, having a far bigger bug in the build made my minor bug less embarrassing :oops: :lol:

I'm a bit more worried about people loading old games with it, all those dead Trith and Sslith :twisted: