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PostPosted: Sat Sep 30, 2017 4:59 pm 
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Dyson Forest
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Joined: Wed Aug 13, 2014 7:21 pm
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Location: France
v0.4.7+ [build 2017-09-19.c6dd5b5]

Without anything in the Research Queue, techs are automatically researched. :?:

For example, AI beginner, Human species, Planetary Ecology is automatically researched at Turn 3.

And so on for each turn with others techs...

Did I miss something?

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PostPosted: Sat Sep 30, 2017 5:26 pm 
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Programmer

Joined: Sun Feb 14, 2016 12:08 am
Posts: 332
Unused RPs are now automatically used on a random tech (PR #1472)

I like this change, not just for beginners, but also the RP are no longer completely wasted when I forgot or do not want to focus on them.


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PostPosted: Sat Sep 30, 2017 6:40 pm 
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Programming, Design, Admin
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Joined: Wed Oct 08, 2003 1:33 am
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Location: Munich
dbenage-cx wrote:
Unused RPs are now automatically used on a random tech
The RPs are allocated to the lowest cost to complete tech(s), not randomly.


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PostPosted: Sun Oct 01, 2017 3:40 pm 
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Dyson Forest
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Location: France
Ok thanks, I missed that.

Maybe an update about this would be useful in the Research Meter Type article, which currently states:

Code:
"Any Research that cannot be spent on a tech is lost each turn."


Code:
> "Any Research Point not spent during a turn is automatically allocated to the lowest cost to complete tech(s)"


Feel free to improve the sentence.

I add this to my to-do list. ^^

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PostPosted: Tue Oct 03, 2017 12:16 pm 
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Vacuum Dragon
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Joined: Sun Sep 25, 2011 2:51 pm
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Alternatively, research queue UI could show the tech that gets scraps (perhaps as a dimmer, non-interactive item)?

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PostPosted: Wed Oct 04, 2017 1:41 pm 
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Space Kraken

Joined: Tue Sep 30, 2014 10:01 am
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Note it could be more than one tech that gets researched (i think).
Else i was thinking to the tech name to the research waste warning tooltip.

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