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Techs automatically researched?

Posted: Sat Sep 30, 2017 4:59 pm
by Ouaz
v0.4.7+ [build 2017-09-19.c6dd5b5]

Without anything in the Research Queue, techs are automatically researched. :?:

For example, AI beginner, Human species, Planetary Ecology is automatically researched at Turn 3.

And so on for each turn with others techs...

Did I miss something?

Re: Techs automatically researched?

Posted: Sat Sep 30, 2017 5:26 pm
by dbenage-cx
Unused RPs are now automatically used on a random tech (PR #1472)

I like this change, not just for beginners, but also the RP are no longer completely wasted when I forgot or do not want to focus on them.

Re: Techs automatically researched?

Posted: Sat Sep 30, 2017 6:40 pm
by Geoff the Medio
dbenage-cx wrote:Unused RPs are now automatically used on a random tech
The RPs are allocated to the lowest cost to complete tech(s), not randomly.

Re: Techs automatically researched?

Posted: Sun Oct 01, 2017 3:40 pm
by Ouaz
Ok thanks, I missed that.

Maybe an update about this would be useful in the Research Meter Type article, which currently states:

Code: Select all

"Any Research that cannot be spent on a tech is lost each turn."

Code: Select all

> "Any Research Point not spent during a turn is automatically allocated to the lowest cost to complete tech(s)"
Feel free to improve the sentence.

I add this to my to-do list. ^^

Re: Techs automatically researched?

Posted: Tue Oct 03, 2017 12:16 pm
by em3
Alternatively, research queue UI could show the tech that gets scraps (perhaps as a dimmer, non-interactive item)?

Re: Techs automatically researched?

Posted: Wed Oct 04, 2017 1:41 pm
by Ophiuchus
Note it could be more than one tech that gets researched (i think).
Else i was thinking to the tech name to the research waste warning tooltip.

Re: Techs automatically researched?

Posted: Fri Nov 10, 2017 3:15 pm
by Ouaz
Ouaz wrote: Maybe an update about this would be useful in the Research Meter Type article [...]
For record, done by wheals in PR #1845.

Re: Techs automatically researched?

Posted: Sun Nov 12, 2017 10:33 pm
by defaultuser
I'm not playing this version, so it doesn't affect me currently, but is this something that is configurable? I would prefer that it not do that. I use the note for unused RP to go and select the next thing to research based on the game situation at that point.

Re: Techs automatically researched?

Posted: Sun Nov 12, 2017 10:45 pm
by Geoff the Medio
defaultuser wrote:I use the note for unused RP to go and select the next thing to research based on the game situation at that point.
The UI still indicates when there are available RP not allocated on the research queue. It just automatically spends any unallocated RP, rather than letting them to go waste.

Re: Techs automatically researched?

Posted: Mon Nov 13, 2017 3:50 pm
by defaultuser
Geoff the Medio wrote:
defaultuser wrote:I use the note for unused RP to go and select the next thing to research based on the game situation at that point.
The UI still indicates when there are available RP not allocated on the research queue. It just automatically spends any unallocated RP, rather than letting them to go waste.
That sounds fine.