Agree!Vezzra wrote:I'd prefer if a colony would overpower any enemy supply propagating into its system, regardless of the strength of its own supply meter (unless the enemy has colonies in the same system too of course). Simply because it's less confusing/more intuitive for players.
Supply problem
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Re: Supply problem
Re: Supply problem
The problem seems to be one of documentation. The pedia entry for supply could explain all this clearly.
As for colonies blocking, perhaps there could be a building (on the defense tech tree?) that interdicts some amount of enemy supply.
As for colonies blocking, perhaps there could be a building (on the defense tech tree?) that interdicts some amount of enemy supply.
Re: Supply problem
To add to this I have discovered something.
My original problem was not that they had a stronger Supply value than I did.
The problem was that my Supply strength was 'Zero'.
That's why it was getting pushed aside.
Because in this situation one side clearly has a stronger Supply value, but it
is not pushing the weaker one aside.
Or am I missing something?
My original problem was not that they had a stronger Supply value than I did.
The problem was that my Supply strength was 'Zero'.
That's why it was getting pushed aside.
Because in this situation one side clearly has a stronger Supply value, but it
is not pushing the weaker one aside.
Or am I missing something?
Re: Supply problem
Nope, AFAIK that's exactly how it currently works.EricF wrote:My original problem was not that they had a stronger Supply value than I did.
The problem was that my Supply strength was 'Zero'. [...]
Or am I missing something?
Re: Supply problem
You can't push supply into a system that has positive supply, only zero or below supply can be pushed past, that's by design.
Mat Bowles
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.