Heracliton wrote:
There are some activation codes listed also. Note that it's a 32-bit exe so if you have a PC (486 or better) running any version of Win32 from Win95 onwards, NP. Otherwise with an XP activation code you can also run it under M$'s XPmode, or other free VM; as I do for the occasional bit of nostalgia.
Cool, I normally use my Linux desktop but I've got a Win laptop I'll give it a go sometime, I'm always happy to look at what else is out there and I'd only really played MOO before FO, but I really love this style of game in general.
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I have fiddled a bit with Objects but for a simple list of fleets and locations the Stars! system beats it hollow (sorry). It's vastly quicker than cycling through dozens of fleets. You can see precisely and instantly where every fleet is and its status.
Oh I'm quite happy to accept we're nowhere near having a polished user interface for the game in general, and that what we have got isn't as good as it could be, but in general things are getting better: I rarely use Objects for anything other than finding my systems, my fleet management approach tends to be "invade there, go for repairs, invade there" with a patch of "why can't I see that bit of the map, where's a scout", but I'm also the first to admit my strategy approach isn't the norm from what feedback we get on here and I can definitely see the appeal of this game as an empire management game as much as an invade and conquer game.
So, I thought I'd screenshot Objects to show what I mean and found that there are even more features I hadn't noticed or been added recently that are really cool, I'm 100% certain it's not what you're hoping we can have, but it's also way better than it was last time I looked:
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Screenshot_20171118_181926.png [ 225.26 KiB | Viewed 224 times ]
Of course, having done that I now want to be able to save that layout so I can switch between planets and fleets relatively quickly, don't suppose anyone reading fancies doing some real UI backend work on Objects? It's beyond me to code.
Note you can collapse a fleet view which I've done for some of my troop fleets, the parts listing is pretty cool, didn't know we could do that.