Maybe I'm remembering wrong, but it seemed that when you started a new
game with 'Quick Start' option it generated a new game with all the same
parameters but with a different seed.
Now if you use 'Quick Start' to start a new game you get the same exact game
with the same seed that you last played.
Is this normal behavior?
And new games don't remember that you turned off Experimenters and
Super Testers. It re-enables them every time.
Playing latest test build 2017-11-20
Quick Start
Moderator: Oberlus
Forum rules
Always mention the exact version of FreeOrion you are testing.
When reporting an issue regarding the AI, if possible provide the relevant AI log file and a save game file that demonstrates the issue.
Always mention the exact version of FreeOrion you are testing.
When reporting an issue regarding the AI, if possible provide the relevant AI log file and a save game file that demonstrates the issue.
- Geoff the Medio
- Programming, Design, Admin
- Posts: 13603
- Joined: Wed Oct 08, 2003 1:33 am
- Location: Munich
Re: Quick Start
Might be a difference between test and release builds.
Re: Quick Start
I can't remember Quick Start ever giving a different seed, it was deliberately supposed not to, if it ever did that would be a bug.
Mat Bowles
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Re: Quick Start
What Mat said. AFAIK, that's the intended behaviour, and I can't recall that this has ever been changed.EricF wrote:Now if you use 'Quick Start' to start a new game you get the same exact game
with the same seed that you last played.
Hm, sounds like these settings aren't stored in OptionsDB. I guess they should, as it's confusing for players if some of the settings of the game setup dialog are preserved and some not (IMO). Can you create an issue on github for that?And new games don't remember that you turned off Experimenters and
Super Testers. It re-enables them every time.
- Geoff the Medio
- Programming, Design, Admin
- Posts: 13603
- Joined: Wed Oct 08, 2003 1:33 am
- Location: Munich
Re: Quick Start
That's a bit of a different and problematic case, at least internally. Some of the game rules, including enabling experimentors or super testers, are defined in FOCS, not in code. That means that if switching the resource directory, a different set of game rules will be available. There's also no mechanism to add options to the OptionsDB based on parsed content. So there would need to be just a "game rules" option, which has a value that is a separately encoded string that is processed when setting the default options...Vezzra wrote:Hm, sounds like these settings aren't stored in OptionsDB. I guess they should, as it's confusing for players if some of the settings of the game setup dialog are preserved and some not (IMO). Can you create an issue on github for that?And new games don't remember that you turned off Experimenters and
Super Testers. It re-enables them every time.
Ralistically, I think there can be a distinction between game rules and galaxy setup settings, in that the settings are remembered and the rules adjustments are not.
Re: Quick Start
Ok, I can see the issue here. Well, in that case, we at least should indicate clearly to the player which of the settings are preserved and which not, to alleviate the confusion as much as possible.
Re: Quick Start
BTW, a big thanks for adding the check box to turn off Experimenters!
Thank you thank you!
Thank you thank you!