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PostPosted: Sun Feb 04, 2018 9:27 pm 
Vacuum Dragon
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Joined: Mon Apr 10, 2017 4:25 pm
Posts: 519
In my few last games with Sly (either playing it myself or pitching AIs against each other in unattended games) I've noticed that AI does not research planetary stealth techs. Either Sly, Laenfa or Trith, by turn 150 they are always at the same planetary stealth level than at turn 1 (while most AIs will have detection 30 before turn 100 and some will have 50 by turn 150).
On the other hand, I do get those techs and I am virtually invisible for all enemy empires from start until the end.

PostPosted: Sun Feb 04, 2018 10:27 pm 
AI Lead, Programmer
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Joined: Sat Sep 22, 2012 6:25 pm
Posts: 4606
Yes, they have been ignoring stealth techs, and are only slightly adaptive in when they research detection techs. I am hoping to have time to squeeze into 0.4.8 some stealth tech use (for aggressive and maniacal only, probably) as well as making them more sensitive to the stealth and detection tech levels of enemy empires.

If I provided any code, scripts or other content here, it's released under GPL 2.0 and CC-BY-SA 3.0

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