What details? Star type? How is that supposed to be being hidden? And how are the scripts hiding it?Geoff the Medio wrote:It's making a distinction between having a ship in a system and actually being able to "explore" it and see the system object's details.eleazar wrote:* What sense does it make to say a system in which you have ships is "unexplored"?
A system's name is an arbitrary and uniform designation -- it doesn't reveal anything. Also the other planets proclaim that this system is "Hertzprung", so what is the point?
Except for the details he can see-- the size and type, (by text and image) and the fact that it has orbital buildings. Orbital buildings only happen on imperial owned worlds (is it even possible that this is unowned? If everybody died it would still be an outpost, right?). He can also see that the "hidden" planet is the first, so he knows the name will be "Hertzprung I", unless a player renamed it.Geoff the Medio wrote:I suspect it's hidden because the player's empire doesn't have sufficient detection ability to see the planet's details; the client doesn't know what the planet name is (or that there's an empire controlling it).eleazar wrote:I presume the planet name is hidden to avoid showing the empire color and thus revealing the owner. Still as is, it looks broken.
In short, details are hidden one place and revealed another. Useless information is hidden, and useful information is revealed. This is what i mean by looking broken, aside from first impressions.
For "Obscured System", i question weather the game (or at least the game as it is scripted to be) should have such a concept.Geoff the Medio wrote:Perhaps "Obscured System" and "Obscured Planet" would be clearer, though it's a bit tricky to know when to use these labels in the client.
For "Obscured Planet", that would simply be used whenever the name is concealed.
It's not that that info is important, but the current implementation looks broken, and feels like a bug.Geoff the Medio wrote:Regarding the unexplored system, is it really important to have a distinct label depending on whether or not an empire has, at some point, had a ship spend a turn in a system?
Also what's going on with H ii and H iii? They look unusually dark, but they don't have the scan-lines.