Wee!! Fun!!!
- AI perceived difficulty: Hard! (hard core, yeah!! .... granted placement and race selection make a big difference)
- Love the new AI ships (Devils!!!)
- Appreciate the "click-invade-deslect-ship". Thumbs up for usability!
- Tabs on Galaxy Setup don't move to next field (minor annoying)
- Dragging a fleet (in the Fleet Window) from the bottom of the list to add it to the top fleet seems to hang the scrollbar (requires enough fleets for there to be a scrollbar). Dragging other fleets seems to solve this issue.
- Cray seem pretty powerful. Egassem definitely challenging to play / underpowered.
- Cray fast tech to Quantum on a forgiving map was OP. No Neutronium armor needed. vs Chato/Etty/Chato
- Sometimes I can't "see" my own planets. (pink specials are: Dimensional Burrowers and Dimensional Rift, respectively). I don't see this on all of my planets / this actually seems to be associated with planets I invade, but don't quite have the tech for.
- Turn lag at turn 175 (86 star map, 3 AI) / Turn lag sometimes results in mouse sticking over "Turn" button, and when I try to click somewhere else, it clicks the turn button again. (minor annoyance)
- 'Void Monsters' - Monsters inside the core of this planet are dragging it into the void. _There should perhaps be some impending doom associated with this special_ <humor!!>
- System name color should reflect multiple owner ship better (currently owning first planet in system gives mistaken impression that you own the whole system). yes, I know there's previous threads on this - but this made my notes because of the misleading aspects of the current setup
- Concentration Camps eventually kill all of the population? What's the usecase where this is a viable choice? (is this evacuate but with a minor benefit?) As it is, it ends up with zero population and zero production.