0.4.2 [SVN:5708 MSVC] galaxy generation bugs?

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ogre
Space Squid
Posts: 70
Joined: Sun Feb 10, 2013 5:38 am
Location: Flint, Wishagain

0.4.2 [SVN:5708 MSVC] galaxy generation bugs?

#1 Post by ogre »

i previously posted about the 10 system cluster problem

new small galaxy problem...
should be 2 ai homeworlds?
can only find the egassem:computer and gysache:player
human:computer homeworld appears to be MIA but there are still ships?

systems =11
galaxy_shape =spiral3
galaxy_age =young
starlane_freq =medium
planet_density =low
specials_freq =medium
monster_freq =low
native_frequency =low
max_ai_aggression =typical
player_name =ogre
empire_name =Allied
empire_color =white
starting_species =gysache
number_ai_players =2
thanks for a great game. :)

Starcraft, Syndicate, Populous, Star Control II, Master of Orion, Master of Magic, X-COM UFO Defense, Spacehulk: Vengence of the Blood Angels.

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Geoff the Medio
Programming, Design, Admin
Posts: 13603
Joined: Wed Oct 08, 2003 1:33 am
Location: Munich

Re: 0.4.2 [SVN:5708 MSVC] galaxy generation bugs?

#2 Post by Geoff the Medio »

In my test there are two AI homeworlds. One is in a system with no star. I think it's supposed to, and used to, show a name for systems with no star but with populated planes in them, but apparently that's not working.

ogre
Space Squid
Posts: 70
Joined: Sun Feb 10, 2013 5:38 am
Location: Flint, Wishagain

Re: 0.4.2 [SVN:5708 MSVC] galaxy generation bugs?

#3 Post by ogre »

thanks for l@@king, sorry about the [lack+thereof] english
i was thinking earlier i should try to compile this all in msysgit so i could run a debug version to be more useful
then i could keep my eye on upstream nuiances :)

anyways thanks again,
great game you guys got here
thanks for a great game. :)

Starcraft, Syndicate, Populous, Star Control II, Master of Orion, Master of Magic, X-COM UFO Defense, Spacehulk: Vengence of the Blood Angels.

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