Ya, after seeing the last few posts I I was planning on committing a fix along those lines, but was waiting to encounter Acirema in a game so that I could verify the fix before comitting. It's simple enough though I guess I'll just go ahead and put it in, howabout.Geoff the Medio wrote:It probably wasn't intended to be that way. You could addMatGB wrote:I don't think it makes sense that my ships are spawning monsters they then have to fight
"Planet" (without quotes) within the AND condition in the activation condition of the EffectsGroup that creates the ships in the Acirema species definition of species.txt.
Rev 6214 - Acirema Guard Ship in weird place
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Always mention the exact version of FreeOrion you are testing.
When reporting an issue regarding the AI, if possible provide the relevant AI log file and a save game file that demonstrates the issue.
Re: Rev 6214 - Acirema Guard Ship in weird place
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