I had bookmarked this post to follow up on later when I had the chance, which I'm now doing. It looks to me that all the scope clauses of the mine techs include a restriction toAfdal wrote:System defense mines attack allied teammates. I once blew up an entire fleet by accident my teammate was making on the very turn they finished production because we both owned planets in the same system and it was hilarious.
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OwnedBy EnemyOf Source.Owner
While I'm looking at mines, some of the followup discussion in that thread had proposed scaling damage by hull structure; it seems to me quite reasonable to let the mine damage be the greater of the current points damage (cumulative 2, 6, 14 for Mines I, II, III) or some % of max hull (I think the intent was to be more powerful than the 25% Adv Dmg Control repair), so how about scaling the %'s as 10%, 25%, 45% cumulative for Mines I, II, III ?