Xenophobic industry malus not going away #6411
Moderator: Oberlus
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Always mention the exact version of FreeOrion you are testing.
When reporting an issue regarding the AI, if possible provide the relevant AI log file and a save game file that demonstrates the issue.
Always mention the exact version of FreeOrion you are testing.
When reporting an issue regarding the AI, if possible provide the relevant AI log file and a save game file that demonstrates the issue.
Re: Xenophobic industry malus not going away #6411
Now that I'm thinking about it more, it's seeming like the current language "not targetpop low=-999 high=0" has exactly the same problem as what I pointed out for "targetpop low=0.001". So perhaps your latest proposal "not pop high=0" would indeed be best. I somehow had it in my head that low couldn't be skipped, but I'd be glad to discover I was wrong on that (and even if it were required it seems that "not pop low=0 high=0" could work fine). Would you have time to test and confirm that "not population high=0" works as expected?
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Re: Xenophobic industry malus not going away #6411
I'll test it in a bit, I still have the zipped savegame.
FWIW in that very same game I did have a planet with target pop 0 for a bit, put a cryo pod down on a hostile gaia, so there are reasons it might happen.
ETA: tested, appears to work fine with the problematic planets already noticed, I'll complete the game and keep an eye on things then run a test with a different seed, the glitch put me behind, some of the AIs now have ships that're actually hurting my fleets
FWIW in that very same game I did have a planet with target pop 0 for a bit, put a cryo pod down on a hostile gaia, so there are reasons it might happen.
ETA: tested, appears to work fine with the problematic planets already noticed, I'll complete the game and keep an eye on things then run a test with a different seed, the glitch put me behind, some of the AIs now have ships that're actually hurting my fleets
Mat Bowles
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.