- Mu Ursh need planetary defense (prevent early early invades b/c their +50% weapons are OP at the cost they are gained for - basically, 10 troop ships)
- Sciolors (+150 RP bonus) should default to research focus
- Need a Make-All-Fleet button (collapse all ships in at a location into a single fleet - helps when you have multiple ships produced over multiple turns)
- Fleets created with solely weapon-less ships should default to the 'Hide' fleet behavior. (colony ships, scouts...etc)
- The following two fleets incorrectly give a map icon that indicates an attacking fleet: 1 scout fleet (no weapons) and 10 troop ships (no weapons)
- PsychoDom apparently made it back in.
- Had a very odd case where a Dyson Forest spawned at turn 254 on every system. Very odd. (I had omni scanners many turns prior, so it wasn't a vision issue)
b6610 w/ Jan 8th content
Moderator: Oberlus
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Always mention the exact version of FreeOrion you are testing.
When reporting an issue regarding the AI, if possible provide the relevant AI log file and a save game file that demonstrates the issue.
Always mention the exact version of FreeOrion you are testing.
When reporting an issue regarding the AI, if possible provide the relevant AI log file and a save game file that demonstrates the issue.
b6610 w/ Jan 8th content
Just play testing feedback notes
Code released under GPL 2.0. Content released under GPL 2.0 and Creative Commons Attribution-ShareAlike 3.0.
- Geoff the Medio
- Programming, Design, Admin
- Posts: 13587
- Joined: Wed Oct 08, 2003 1:33 am
- Location: Munich
Re: b6610 w/ Jan 8th content
Specify it as their preferred focus...yandonman wrote:Sciolors (+150 RP bonus) should default to research focus
Re: b6610 w/ Jan 8th content
Agreed, there's some coding that I think Geoff introduced to allow for this but it's not been applied to any species. I also keep thinking they need some drawbacks, maybe Bad Shields might balance them a bit if we ever get shields sorted out and balanced properly, not my current priority.yandonman wrote:Just play testing feedback notes
- Mu Ursh need planetary defense (prevent early early invades b/c their +50% weapons are OP at the cost they are gained for - basically, 10 troop ships)
I keep meaning to do this but haven't got around to it even on my own game let alone to patch.[*]Sciolors (+150 RP bonus) should default to research focus
Yes. Yes yes yes yes yes. Also good for when either several fleets arrive together and you want to merge/split damaged or for those occasions when you accidentally select the 'split fleet' option instead of 'split damaged' and end up with 30+ separate fleets to manage and remerge.[*]Need a Make-All-Fleet button (collapse all ships in at a location into a single fleet - helps when you have multiple ships produced over multiple turns)
That's in the design spec as soemthing they want coded up, but i looked at it and it's way beyond me.[*]Fleets created with solely weapon-less ships should default to the 'Hide' fleet behavior. (colony ships, scouts...etc)
Not sure what you mean here, d'you mean red/yellow circles for movement or am I missing something?[*]The following two fleets incorrectly give a map icon that indicates an attacking fleet: 1 scout fleet (no weapons) and 10 troop ships (no weapons)
It never left, but I think it got moved lower down the priority for most AIs. I still think we need to completely rethink that whole feature, I'm playing with ideas based around planet conquest without troops or similar, and giving psychdom a massive bonus over the much earlier tech that says it'll allow this when coded.[*]PsychoDom apparently made it back in.
I've never seen that happen at all, got a savegame for it?[*]Had a very odd case where a Dyson Forest spawned at turn 254 on every system. Very odd. (I had omni scanners many turns prior, so it wasn't a vision issue)[/list]
Mat Bowles
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Re: b6610 w/ Jan 8th content
viewtopic.php?p=66725#p66725Geoff the Medio wrote:Specify it as their preferred focus...yandonman wrote:Sciolors (+150 RP bonus) should default to research focus
Turn 253 (included in the 7zip) is the turn before. Turn 254 is turn after.I've never seen that happen at all, got a savegame for it?
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Code released under GPL 2.0. Content released under GPL 2.0 and Creative Commons Attribution-ShareAlike 3.0.