Kaezar wrote:Just for curiosity's sake, how many stars do you tipically play on your map? Leat I have played long was 400. Just stopped a game and stopped after about 450 turns because game was won.
Game before that had 1000 stars and I won by research.
Take care
I tend to play on 350 system maps with low planets, I have a lower spec laptop and it can't handle really big maps (unfortunately), but on the occasions when I've played bigger (on other systems or when pushing this one past the limit) any increased size does, if anything, make it easier, once you've got to the top of the tech queue and conquered enough AI, victory is close to assured as you can outproduce and thus outgun the AI massively.
I try to avoid research wins, boring, but have done it a few times—and played on, it's not my objective, I want to control the galaxy. Even though I've now got a sitrep coded for experimentor defeat victory I'll continue playing if there's unconquered space.
Geoff the Medio wrote:No. Note that "AI Aggression" is not intended to equal "Game Difficulty".
That said, an actual difficult setting, and/or AI Aggression, could be exposed to the scripts. The aggression is already exposed to the AI interface.
AI Aggression is currently the closest we have to 'difficulty' even tho we both know it's a misnomer, I think, to make Experimentors playable, we might need a difficulty setting, I want them to spawn more, and earlier, for my normal gameplay, but a newer player doesn't want to see them turn up in numbers for quite awhile longer from the experience of these threads.