I noticed in the most recent build that enemy ships in transit (more than one turn to travel a star lane) are no longer visible. If this is by design (and not an accident), I please request to get rid of it. Or at the least, leave a faded image (like when enemy ships are no longer in scanner range) to remind me that there were enemies at that system the turn before.
Swarms of larva kraken (or floaters) are a pain to get rid of, when they are only visible 1/2 or 1/3 of the time, and there are many star lanes they could have used. (They pop up on a planet, disrupting supply lines, then vanish while traveling.) It is too easy to forget that there were 8 of the buggers instead of 7, so that two turns after I sent ships back to the front line, I have to turn them around to deal with the nuisance.
Enemy ships in transit no longer visible [7136]
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- Geoff the Medio
- Programming, Design, Admin
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Re: Enemy ships in transit no longer visible [7136]
Yup, definitely feel that. I abandoned a game half way through when yet another dyson forest cut my supply lines because I din't know the floater was still alive, I'm playing on no monsters for the rest of the week, it should, hopefully, be fixed with the next test release from what's been said in the thread Geoff links.mem359 wrote:Swarms of larva kraken (or floaters) are a pain to get rid of, when they are only visible 1/2 or 1/3 of the time, and there are many star lanes they could have used. (They pop up on a planet, disrupting supply lines, then vanish while traveling.) It is too easy to forget that there were 8 of the buggers instead of 7, so that two turns after I sent ships back to the front line, I have to turn them around to deal with the nuisance.
Mat Bowles
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Re: Enemy ships in transit no longer visible [7136]
Ah, thanks. I wouldn't have thought to check that thread, let alone halfway down page 2.Geoff the Medio wrote:See this thread: viewtopic.php?p=69499#p69499
That explanation makes sense. Look forward to the next build.