First impressions, turn 42
It takes awhile to get started, ran the install then clicked 'run FO' and it gave me the traditional small blank rectangle .exe screen, which then disappeared, to reappear, then the game window eventually appeared. I changed all my settings then restarted as usual, same again, appears, disappears then eventually runs.
On hitting single player and going for the defaults after changing the colour (OT: does anyone like that horrid green as the default colour? Can we change it to something less lurid so I don't get a headache when I forget?), it takes a LONG time. Each individual AI process gets its own little rectangle and takes time to start running, I didn't time it but it was a frustratingly long time. After all the AIs were, eventually, running, the game itself seemed to get going relatively quickly.
Main feedback here, I've no idea if these delays can be reduced or eliminated, but if there are going to be multiple process windows appearing and disappearing, it would be a VERY good thing if they said something so an end user isn't worryign there's a crash, etc. Even if it's just the AI saying hello and issuing a few threats or something.
After that, in game, it *feels*, well, different. Weird, at first, sizes seem different, text looks different (but not in a definable way, it might just be a psychological effect), the mouse scrolling and map movement is definitely smoother. I haven't noticed an improvement in resource usage nor a reductio in lag, OTOH I'm playing early game with a small (default 150 systems) map.
Is there anything specifically I should be looking for, testing for, etc?
SDL Test #7797 Win7
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Always mention the exact version of FreeOrion you are testing.
When reporting an issue regarding the AI, if possible provide the relevant AI log file and a save game file that demonstrates the issue.
SDL Test #7797 Win7
Mat Bowles
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
- Geoff the Medio
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Re: SDL Test #7797 Win7
Is all the content working, mainly...MatGB wrote:Is there anything specifically I should be looking for, testing for, etc?
What own-little-rectangle for AIs are you talking about? I don't get anything similar sounding with my Window builds... I'm running from a command line usually, though.
Re: SDL Test #7797 Win7
Playing from the executable as per a standard install and double clicking the desktop icon. Basically at the start of a new game (not loaded from save yet) each individual AI process starts with a separate small rectangular window with its own name (I forget, freeoriond.exe?) which appears for a bit, then disappears for a new one.
That's new behaviour, if it happened before it happened so quickly I didn't see it even on the oldest of machines. Do bear in mind I'm on a 4 yr old laptop that was only mid spec with low end integrated graphics so it's behaviour that might happen really quickly if at all on a higher spec machine but it is a much slower startup proces than before.
Given the game appears to run better and faster once it's running it's a tradeoff I think I'd keep, but it might be worth flagging things up so people know that it's getting setup as the delay does look like nothing's happening and/or something's crashing. I'll try it on H's (much better) laptop in a few days see if it responds better.
That's new behaviour, if it happened before it happened so quickly I didn't see it even on the oldest of machines. Do bear in mind I'm on a 4 yr old laptop that was only mid spec with low end integrated graphics so it's behaviour that might happen really quickly if at all on a higher spec machine but it is a much slower startup proces than before.
Given the game appears to run better and faster once it's running it's a tradeoff I think I'd keep, but it might be worth flagging things up so people know that it's getting setup as the delay does look like nothing's happening and/or something's crashing. I'll try it on H's (much better) laptop in a few days see if it responds better.
Mat Bowles
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Re: SDL Test #7797 Win7
Although it does feel like it takes longer now for the program to start up, everything else is like before. The small console window doesn't disappear and reappear, it just stays, as it has always done. (Btw, what's up with that little console window anyway? I don't ever get that on OSX.)MatGB wrote:It takes awhile to get started, ran the install then clicked 'run FO' and it gave me the traditional small blank rectangle .exe screen, which then disappeared, to reappear, then the game window eventually appeared. I changed all my settings then restarted as usual, same again, appears, disappears then eventually runs.
You mean, game startup (launching AI processes and universe generation) takes unusually long? Doesn't for me... on the contrary, it feels as if it is a bit faster than before (especially the AI processes seem to get launched more quickly, but that's very likely just subjective perception...).On hitting single player and going for the defaults after changing the colour [...], it takes a LONG time.
I couldn't agree more. Default color is now sky blue. Committed.(OT: does anyone like that horrid green as the default colour? Can we change it to something less lurid so I don't get a headache when I forget?)
Very odd. Like Geoff, I don't get these. AI processes start up just fine...Each individual AI process gets its own little rectangle and takes time to start running, I didn't time it but it was a frustratingly long time.
Is there anyone who can reproduce that behaviour with the r7797 SDL test builds on Windows?
Probably if anything looks/is broken, or if everything works fine/as before (keep in mind that these builds are based on the SDL/SDK branch which misses several weeks of commits to trunk, so all of the recent additions/changes are missing).Is there anything specifically I should be looking for, testing for, etc?
Well, compared to my Windows test rig that's probably still a high spec machine. Said windows test rig is a 9(!!!) yo desktop. Was a decent machine back then, but today that's a dinosaur. Running XP 32bit.MatGB wrote:Do bear in mind I'm on a 4 yr old laptop that was only mid spec with low end integrated graphics so it's behaviour that might happen really quickly if at all on a higher spec machine but it is a much slower startup proces than before.
Re: SDL Test #7797 Win7
Loaded the savegame this morning, and it took an age to get running, I didn't time it but each AI client (freeorionca.exe) got its own process window, stared at me blankly for awhile then hid itself to let another one load up.
It was, definitely, slower to load up a savegame than it ever has been on trunk and I've never seen a process window for each individual AI before.
Apart from that, I've not noticed anything not working that should be, there are features I've got used to quickly that I miss (like the design list staying in the same place when you delete a design, such a little change but it was a nice improvement) but they are new.
One thing I don't like, lots of overlapping detection circles, that's definitely new, and I can't seem to find the option to remove/change opacity of the border lines for them.
It was, definitely, slower to load up a savegame than it ever has been on trunk and I've never seen a process window for each individual AI before.
Apart from that, I've not noticed anything not working that should be, there are features I've got used to quickly that I miss (like the design list staying in the same place when you delete a design, such a little change but it was a nice improvement) but they are new.
One thing I don't like, lots of overlapping detection circles, that's definitely new, and I can't seem to find the option to remove/change opacity of the border lines for them.
Mat Bowles
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Re: SDL Test #7797 Win7
Yep, right, confirmed on OSX.MatGB wrote:lots of overlapping detection circles, that's definitely new
Re: SDL Test #7797 Win7
Sounds like an issue with the stencil buffer. Does the behaviour change between windowed and full screen?
Any code by me in this post is released under GPL 2.0 or later.
Re: SDL Test #7797 Win7
Two and a half minutes to load the game after selecting it from the list of saved games.
But, having booted up fullscreen, yes, the issue's gone in fullscreen.
But, having booted up fullscreen, yes, the issue's gone in fullscreen.
Mat Bowles
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Re: SDL Test #7797 Win7
Yep. Issue only appears in windowed mode. In fullscreen everything works fine.Mitten.O wrote:Sounds like an issue with the stencil buffer. Does the behaviour change between windowed and full screen?