What determines how effective growth techs are?

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godel
Space Dragon
Posts: 267
Joined: Tue Mar 24, 2015 12:58 am

What determines how effective growth techs are?

#1 Post by godel »

Some add +4, some add +2, many add different amounts to different situations.
I would love to have a number, or a percentage or some clue.
Because it matters when selecting a tech that you depend on to win the game, more so if it turns out to be a wimp in the situation you are in.

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Geoff the Medio
Programming, Design, Admin
Posts: 13587
Joined: Wed Oct 08, 2003 1:33 am
Location: Munich

Re: What determines how effective growth techs are?

#2 Post by Geoff the Medio »

If you want to know what bonuses growth (and other) techs will give if researched, read their pedia descriptions. They are quite explicitly listed.

If you want to know why they give those particular bonuses, it was probably a balance choice. You can search for relevant forum threads and might find where it was discussed.

(Next time you have a similar question, applying the same advice might be helpful...)

If you want to know what scripting code is used to cause those particular bonuses to be applied to those particular situations, have a look at the corresponding script files in the default directory.

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