Hi,
I have played a 450 System game (cluster) with starlane and planetdensity low, all other on medium, AI manical and 4 experimentor outposts.
One thing that might happen playing with multiple outposts is a starlane cutoff...
I play with 4 Outposts for a while now but it's the first time that happend.
Something strange I discovered today, at a gysache AI the shipsymbols weren't matching the shipcount. This was persistent over rounds and changed slightly.
Clocked ships? Had only 40 empire detection.
Feedback on build 0704.dcca0c5
Moderator: Oberlus
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Always mention the exact version of FreeOrion you are testing.
When reporting an issue regarding the AI, if possible provide the relevant AI log file and a save game file that demonstrates the issue.
Always mention the exact version of FreeOrion you are testing.
When reporting an issue regarding the AI, if possible provide the relevant AI log file and a save game file that demonstrates the issue.
Re: Feedback on build 0704.dcca0c5
Re the first, yeah, clusters plus low starlanes then upping the number of outposts is basically asking for trouble, for what it's worth the AI handles low/low quite badly (although a lot better than it did) and Clusters can give some weird results anyway, we'd like to redo the Experimentor placement anyway at some point and I think what we were thinking of should fix the first.
The second is beyond me, I have noticed occasional display glitches in fleet numbers I couldn't explain, but never persistently over time like that, it could be stealth but that's unlikely unless they've got Multi Spectral from ancient ruins.
Anyone? IIRC the current fleet icon display setup was done by Cami but I may be wrong.
The second is beyond me, I have noticed occasional display glitches in fleet numbers I couldn't explain, but never persistently over time like that, it could be stealth but that's unlikely unless they've got Multi Spectral from ancient ruins.
Anyone? IIRC the current fleet icon display setup was done by Cami but I may be wrong.
Mat Bowles
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Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
- Geoff the Medio
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Re: Feedback on build 0704.dcca0c5
I'd guess it's counting already-destroyed ships when determining what icon to use.
Re: Feedback on build 0704.dcca0c5
That might be a key aspect of the underlying problem, though it's not quite so simple as that since I'm having no luck making a test case with which to test excluding-destroyed-ships as a solution.Geoff the Medio wrote:I'd guess it's counting already-destroyed ships when determining what icon to use.
If I notice the issue appear ingame again sometime (I have seen it before but just didn't chase it), I'll test out a solution. Or if someone could post a small xml savefile with the problem I'll test using that...
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