Basically, too complicated, if we're talking about grand sweeping galactic conquest I only really want to worry about so many details.AndrewW wrote:What about each part adding it's own maintenance percent to the fleet upkeep?
Might be more complicated, but would allow for some parts to have more expensive upkeep, though would probably need to assign a FleetUpkeep value or something to each ship when it is designed to keep track of. Would of course take care of empty slots as well (they wouldn't add to fleet upkeep).
It's worth considering a bit, but it should be a rare thing I think, if at all.
On the other hand, the backend game engine will, at some point, be usable to make a much smaller scale game about fighting over a small number of populated systems, etc, and for that variant it'd make a lot more sense.