Should that be an Experimentor colony?
Experimentors [build 2015-08-03.b32371f]
Moderator: Oberlus
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Always mention the exact version of FreeOrion you are testing.
When reporting an issue regarding the AI, if possible provide the relevant AI log file and a save game file that demonstrates the issue.
Always mention the exact version of FreeOrion you are testing.
When reporting an issue regarding the AI, if possible provide the relevant AI log file and a save game file that demonstrates the issue.
Re: Experimentors [build 2015-08-03.b32371f]
I see the problem in the spawning location:
The planet check needed "Not Species". A PR that fixes it has been created: https://github.com/freeorion/freeorion/pull/275
Code: Select all
location = And [
Contains And [
Planet
Unowned
Not Planet type = [Asteroids GasGiant]
]
Not Contains Or [
HasSpecial name = "ANCIENT_RUINS_SPECIAL"
HasSpecial name = "PANOPTICON_SPECIAL"
HasSpecial name = "GAIA_SPECIAL"
]
Not WithinStarlaneJumps jumps = 6 condition = And [
Planet
OwnedBy affiliation = AnyEmpire
]
All released under the GNU GPL 2.0 and Creative Commons Attribution-ShareAlike 3.0 licences.
Re: Experimentors [build 2015-08-03.b32371f]
I don't have a problem with Experimentors living in the same system as natives, they're hiding Pollus 1 completely.
It might be better to have them not spawn in a system with natives but it's never bothered me that they do.
It might be better to have them not spawn in a system with natives but it's never bothered me that they do.
Mat Bowles
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Re: Experimentors [build 2015-08-03.b32371f]
I didn't notice that the first planet is hidden. I never considered looking at the names. Isn't that an exploit?
They will still spawn in systems with natives, but they will now only spawn when there is at least one free planet.MatGB wrote:It might be better to have them not spawn in a system with natives but it's never bothered me that they do.
All released under the GNU GPL 2.0 and Creative Commons Attribution-ShareAlike 3.0 licences.
Re: Experimentors [build 2015-08-03.b32371f]
I am, and have always been, of the opinion that planets should never be completely invisible. Plus, it's a planetary system with no starlanes, the only other way that can (currently) happen¹ is if someone messes up the galaxy generation scripts.Sloth wrote:I didn't notice that the first planet is hidden. I never considered looking at the names. Isn't that an exploit?
Cool, wonder what happens/happened before if/when they did spawn with full systems. Ah well, edge case bugs are what we need to find and squash.They will still spawn in systems with natives, but they will now only spawn when there is at least one free planet.MatGB wrote:It might be better to have them not spawn in a system with natives but it's never bothered me that they do.
1. Feel free to come up with other effects that we might want that to happen with every so often, I'm far better at balancing stuff than I am at coming up with new ideas
Mat Bowles
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.