I think species without offensive troops shouldn't be able to build troop ships.
It took me a while to figure out why I couldn't use my Derthrean Troop Drop ships; they didn't have any troops in them!
Buld Sept 08.
No offensive troops? Shouldn't be able to build troop ships?
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No offensive troops? Shouldn't be able to build troop ships?
Windows 10 64bit, AMD 8 Core, 16 GB
Nvidia GTX 670 @ 3240x1920
FreeOrion Build: Latest Windows Test Build
Nvidia GTX 670 @ 3240x1920
FreeOrion Build: Latest Windows Test Build
Re: No offensive troops? Shouldn't be able to build troop sh
Brand new feature, I'm currently playing through several games before going through and reassigning the 'troops' traits, but I strongly suspect that the current species with none stay that way as it makes sense, I might give the weird floating gasbags a different advantage instead.
However, I agree it makes no sense to build capacity zero troop ships, not actually sure how easy it is to script that restriction I'll have a look later unless someone jumps in.
I'm loving the idea of the feature and the mechanics, just not agreeing with the balance on some choices. Plus, I'm in the process of rebalancing species in other ways so, for example, the Egassem are going to lose 'Ultimate' because they won't need all those boosts anymore.
Fun though, and good catch, I just decided not to build troops with those species didn't occur to me that others wouldn't notice (and we need it clearer in the game somehow, and the capacity thing isn't updating right, etc).
However, I agree it makes no sense to build capacity zero troop ships, not actually sure how easy it is to script that restriction I'll have a look later unless someone jumps in.
I'm loving the idea of the feature and the mechanics, just not agreeing with the balance on some choices. Plus, I'm in the process of rebalancing species in other ways so, for example, the Egassem are going to lose 'Ultimate' because they won't need all those boosts anymore.
Fun though, and good catch, I just decided not to build troops with those species didn't occur to me that others wouldn't notice (and we need it clearer in the game somehow, and the capacity thing isn't updating right, etc).
Mat Bowles
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Re: No offensive troops? Shouldn't be able to build troop sh
Something else to update:
The Pedia entry for the various Troop ships still shows a number of troops for various species that does not reflect the new per species mechanism.
I.e. For Derthrean Troop Drop ships it still shows that they will be holding 2 troops.
Updating that would also help with making it clearer in the game what is happening.
Maybe add big fat green up arrows and red down arrows next to values that are above or below norms due to species differentiations?
The Pedia entry for the various Troop ships still shows a number of troops for various species that does not reflect the new per species mechanism.
I.e. For Derthrean Troop Drop ships it still shows that they will be holding 2 troops.
Updating that would also help with making it clearer in the game what is happening.
Maybe add big fat green up arrows and red down arrows next to values that are above or below norms due to species differentiations?
Windows 10 64bit, AMD 8 Core, 16 GB
Nvidia GTX 670 @ 3240x1920
FreeOrion Build: Latest Windows Test Build
Nvidia GTX 670 @ 3240x1920
FreeOrion Build: Latest Windows Test Build
Re: No offensive troops? Shouldn't be able to build troop sh
I will try to take care of this.MatGB wrote:However, I agree it makes no sense to build capacity zero troop ships, not actually sure how easy it is to script that restriction I'll have a look later unless someone jumps in.
All released under the GNU GPL 2.0 and Creative Commons Attribution-ShareAlike 3.0 licences.
Re: No offensive troops? Shouldn't be able to build troop sh
Yeah, that's what I was meaning when I wibbled about capacities above, should've been clearer, thanksUrshMost wrote: The Pedia entry for the various Troop ships still shows a number of troops for various species that does not reflect the new per species mechanism.
That's actually note a bad idea, at the very least colour the values that's above or below normal.Maybe add big fat green up arrows and red down arrows next to values that are above or below norms due to species differentiations?
I, um, have zero clue if it's even possible in the code base, anyone?
Mat Bowles
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
- Geoff the Medio
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Re: No offensive troops? Shouldn't be able to build troop sh
Try using UTF-8 characters for up and down arrows, and add text colour tags to make them red / green (↑ ↓). Possibly not ideal, as there are in UI options for stat increasing / decreasing colour, but this is arguably a distinct situation that that option might not need to apply to. Could also use double-arrows for stronger traits... (⇈ ⇊). There are alternative arrows styles, as well... (⇧ ⇩ ⇑ ⇓) and triangles that might work (▲△▼▽). Most / all of those appear to be supported by the default font.MatGB wrote:I, um, have zero clue if it's even possible in the code base, anyone?