sounds like fun,is it possible to have ships that extend supply lines as well?MatGB wrote:
Aside: Geoff introduced backend code for ship parts that can produce PP and/or RP so we can make factory ships, research vessels, etc. I haven't had time to even look at it, but it'd be cool to see, if anyone wants to give setting up such things a go they'd get help.
Long, rambling post about ship hulls (v0.4.5 b2015-09-01)
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Re: Long, rambling post about ship hulls (v0.4.5 b2015-09-01
Re: Long, rambling post about ship hulls (v0.4.5 b2015-09-01
No idea. Refuelling out of supply is definitely possible, which is sort of the same thing, not sure I'd want a ship you can put into a dead zone to link two systems up, but it could be w2orth thinking about.
Mat Bowles
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Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Re: Long, rambling post about ship hulls (v0.4.5 b2015-09-01
ive been playing around with factory/research parts,and made two ship parts that increase the target RP/PP,the Research part only affect planets within 2 starlane jumps,and the Factory part affects planets in-system,ill make a thread for it next time im online (only 3 minutes left at the library computers),going to play around with the bonus being based on number of ships in the fleet.
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