Long, rambling post about ship hulls (v0.4.5 b2015-09-01)

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Isengrim
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Joined: Thu Sep 24, 2015 6:40 pm

Re: Long, rambling post about ship hulls (v0.4.5 b2015-09-01

#16 Post by Isengrim »

MatGB wrote:
Aside: Geoff introduced backend code for ship parts that can produce PP and/or RP so we can make factory ships, research vessels, etc. I haven't had time to even look at it, but it'd be cool to see, if anyone wants to give setting up such things a go they'd get help.
sounds like fun,is it possible to have ships that extend supply lines as well?

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MatGB
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Re: Long, rambling post about ship hulls (v0.4.5 b2015-09-01

#17 Post by MatGB »

No idea. Refuelling out of supply is definitely possible, which is sort of the same thing, not sure I'd want a ship you can put into a dead zone to link two systems up, but it could be w2orth thinking about.
Mat Bowles

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Isengrim
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Re: Long, rambling post about ship hulls (v0.4.5 b2015-09-01

#18 Post by Isengrim »

ive been playing around with factory/research parts,and made two ship parts that increase the target RP/PP,the Research part only affect planets within 2 starlane jumps,and the Factory part affects planets in-system,ill make a thread for it next time im online (only 3 minutes left at the library computers),going to play around with the bonus being based on number of ships in the fleet.
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