According to the Forum-Activities, CVS-logs, sourceforge-Stats and number of releases freeorion is dying away.
I think that conclusion is a bit premature. The problem is not that the project is dead. The problem is that the people who are doing the work are not making any VISIBLE progress. However, I have no doubt that they are still doing a lot of work "under the hood".
I can see why a lack of visible progress may look like the gradual death of the project, especially when so many other projects have died under similar conditions. For that reason, I tend to think that a rapid release schedule of "development snapshots" of a project is a good thing because it helps to reassure people that the project is not dead, and because it allows features to be tested and critiqued rapidly.
I'm guessing that the reason development snapshots are not being publicly released at this point is the desire to make sure that the 0.3 release is "good enough" to make a very big spash when it is fianally announced on slashdot and other prominant public forums. As a result, the developers are attempting to keep a low profile for the project untill it reaches that stage of development.
I Don't think that I would have chosen to do it that way, especially considering the great popularity of the game Battle for Wesnoth
, which started out very modestly, and has very gradually and steadily become a true masterpiece of a game. Nevertheless, I have great respect for those who may have other opinions and methods. The important thing is results, not appeasing the masses.