FreeOrion clone for PocketPC

Talk about anything and everything related or unrelated to the FreeOrion project, especially Strategy Games.

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Sullivan
Space Krill
Posts: 1
Joined: Mon Oct 09, 2006 10:43 am
Location: Austria

FreeOrion clone for PocketPC

#1 Post by Sullivan »

Hi!

I just stumbled over FreeOrion and this brought back my interest to write a similar program for the PocketPC. Using the current design / requirement document, it will be much easier for me (not to mention the gfx).

Of course, the Pocket PC requires a different approach for the user interface and some things that make fun on a big screen are not suitable for a handheld, but the internal game flow hopefully doesn't require too many changes.

If someone is interested in the project, feel free to contact me. (Programming language is C++, AI will be done with Lua to allow simple finetuning without re-compilation).

Sullivan

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eleazar
Design & Graphics Lead Emeritus
Posts: 3858
Joined: Sat Sep 23, 2006 7:09 pm
Location: USA — midwest

#2 Post by eleazar »

I think a more practical approach would be to create sort of a "mod" where you only change what's neccesary for the game to work on your format. Making an decent AI is a ton of work. There's no reason to duplicate that effort when the PocketPC has no unique AI requirements.

Also please note the license FO graphics are released under.

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