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A better release, for sure, but still some bugs present.
Great graphics upgrade with the spinning planets.
Colonizing bug: you cannot have the fleet/ship selected while colonising, or the game crashes. You still must deselect the ship/fleet, then click the system, then click the colonise button next to the planet.
AI still pretty much lacking, but at least they know how to explore, and run from an uneven fight. AI cannot manage their planets, and end up with essentially 0.00001 population on them, or so.
Food production or some other aspect of planet management is bugged. Colonising your first planet sends your population growth rate on all planets cascading downward, and kills off your original planet if you don't set all focuses to food only. This was pretty much a game killing bug, and I don't desire to play any further games on this release.
Colonising puts far too few people on a planet, or the growth rates are far too small, and your colonies never become productive in the span of a normal game so far (100-150 turns).
Overall planet populations, or population caps probably need to be adjusted. I assume currently you're dealing in billions of people. Perhaps change to millions, or just some abstract number on a range of 2 - 100; tiny infernos to huge terran, respectively. There needs to be more variation and range between planets, or a larger difference in bonuses or negatives between types.
After your first colonisation, or after researching certain techs (not sure), all planets get bugged with bonuses & negatives they didn't have before. When the planet specials option is set to frequent, before a game, it ends up being way too frequent. Planet specials also make little sense - a terran with tectonic instability, tidally locked, slow rotation? It would not likely be terran!! This such a planet would be a wasteland, a barren or desert planet, at best, or an inferno at worst.
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