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 Post subject: Re: 0.4.7 preparations
PostPosted: Fri Apr 21, 2017 8:50 am 
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AI Lead, Programmer
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Ack, in following up on that trooper issue it looks like I am also now seeing a third issue that had also been reported in that thread, of the AI building half-strength troopers; I had initially just chalked that up to the AI not having better options available, but I am seeing the same thing happening now in a case where the AI clearly has better options (including Ugmors). I don't immediately see the cause, and it is pretty late night my time, I think I'll need to ask for some more time to get this in for RC2-- perhaps half a day to a day. I will open an issue.

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 Post subject: Re: 0.4.7 preparations
PostPosted: Fri Apr 21, 2017 9:31 am 
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Release Manager, Design
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To give enough time to address the remaining critical issues, I decided to extend the deadline for RC2 until Monday, April 24th 5pm UTC. That's more than has been requested and probably more than needed, but I think we shouldn't rush things. So relax and take the time needed to check and test things thoroughly. :D

As there have been quite a lot of fixes gone into the release branch, I think we should give testing RC2 at least a week, so I also postponed declaring the release until May 1st.

The release checklist issue has been updated accordingly.


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 Post subject: Re: 0.4.7 preparations
PostPosted: Mon Apr 24, 2017 7:22 pm 
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0.4.7 Release Candidate 2 is out.

Happy playtesting! :D


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 Post subject: Re: 0.4.7 preparations
PostPosted: Sat Apr 29, 2017 9:38 pm 
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Update: With the deadline for declaring the release approaching, I'd like to get some feedback if you guys think RC2 is good enough to be our final 0.4.7 release. Particularly considering this bug report on our github issue tracker (I've also posted a corresponding request for comments there). The question is if we shall extend the deadline to have a bit more time to investigate that issue.

I will be gone until Monday evening, with most likely no internet access at all until I get back, so I won't be able to participate in any discussions regarding RC2 and declaring the release. So please, if you think that a RC3 is needed, or the deadline for declaring the release should be extended, speak up. @Geoff: Ultimately your call. Especially if there is no general consensus, or you don't agree with the consensus the others might reach, please state your decision.

Otherwise, if there is no progress with issue#1534, no other (serious) issues have turned up, and no objections against declaring RC2 as the final release have been raised when I get back on Monday evening, I'm going to assume that I shall proceed as planned and declare RC2 the 0.4.7 release.

Hasta la vista! 8)


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 Post subject: Re: 0.4.7 preparations
PostPosted: Sat Apr 29, 2017 11:43 pm 
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AI Lead, Programmer
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It sounds to me like both you and Geoff are in agreement about proceeding, and that is fine with me as well.

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 Post subject: Re: 0.4.7 preparations
PostPosted: Sun Apr 30, 2017 4:16 am 
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Yeah, that specific user has contributed in the past and is fairly reliable, but if we can't replicate it at all nor trace down when it was introduced then I don't think it should block release, I played two games on my Win laptop with RC2 a couple days back and had no problems.

It would be good to track it down, and if we can fix it then a bugfix release would be a good idea given we're discussing trying to keep that as an option anyway, but unless someone else can replicate or a reason can be found it on its own isn't enough.

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 Post subject: Re: 0.4.7 preparations
PostPosted: Sun Apr 30, 2017 6:49 pm 
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Space Kraken
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MatGB wrote:
I played two games on my Win laptop with RC2 a couple days back and had no problems.
I've played more than 10 games with RC2 (Win7, Nvidia GPU), many times more than 100 turn in a single sesion of playing. Got no crash nor any other kind of error.


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 Post subject: Re: 0.4.7 preparations
PostPosted: Mon May 01, 2017 11:52 am 
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Vezzra, I agree that this issue should not block the release.


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 Post subject: Re: 0.4.7 preparations
PostPosted: Mon May 01, 2017 7:17 pm 
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Alright, guys, I got the message. ;)

RC2 has been declared the official stable 0.4.7 release.

Now we can go for 0.4.8 with full steam! 8)


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 Post subject: Re: 0.4.7 preparations
PostPosted: Mon May 01, 2017 9:27 pm 
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Vezzra wrote:
RC2 has been declared the official stable 0.4.7 release.


Whoohoo!!! *streamers!* *champagne!*

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 Post subject: Re: 0.4.7 preparations
PostPosted: Tue May 02, 2017 7:29 pm 
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:D Congratulations and thanks to everyone who worked towards this release:
  • play testers
  • graphics and sound artists
  • weekly translators
  • patient reviewers
  • website maintainers
  • game design and balancers
  • the devs
If I forget anyone, then pipe up, everyone should be credited for helping.


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 Post subject: Re: 0.4.7 preparations
PostPosted: Wed May 03, 2017 3:13 pm 
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LGM-Doyle wrote:
If I forget anyone, then pipe up, everyone should be credited for helping.
Vezzra in particular, as the primary packager / release manager.

Also, a Reddit post might be good.


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 Post subject: Re: 0.4.7 preparations
PostPosted: Wed May 03, 2017 6:10 pm 
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Great job guys! :)

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 Post subject: Re: 0.4.7 preparations
PostPosted: Thu May 04, 2017 11:05 pm 
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Geoff the Medio wrote:
Also, a Reddit post might be good.


Looks like someone posted a link to our release announcement in the Reddit Linux Gaming subreddit, but the only 2 responses so far are decidedly underwhelming -- anyone care to go talk up 0.4.7?

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 Post subject: Re: 0.4.7 preparations
PostPosted: Sun May 14, 2017 12:45 pm 
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Geoff the Medio wrote:
Also, a Reddit post might be good.
Hm, so far nobody seems to be inclined to take care of that... I don't have a Reddit account, and don't plan to create one - I'm trying to stay away from (social?) networks/communities like this as far as possible. Hence I can't do it myself.

Last time Mat made the announcement on reddit... @Mat, are you willing to do it again?


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