sounds cool from the other post seems to support some of the more advanced features, my main experience with 3d stuff was doing some planes for Microsoft combat flight Sim 3, using ack :: gmax :: and just some basic uv mapping options, in that, turns out this supports quite a bit more advanced stuff then what i thought at first but, im more then willing to experiment with some of those tools
im a quick learner and i feel that at least 50% of modeling is artistic talent the rest is applying that talent in a meaning full, ie learning the software and tools needed to put that on the screen.
in short it might take me a min to get some of the more advanced stuff down but I'm up for the challenge. mainly in the area of the more advanced/automated type uv wrapping and normal maps most of this I've done manually in the past.
that ship u posted was way more detailed then what i was expecting, (which i regard as a good thing)
the way i take it looking up some stuff most of the details are from a higher poly mesh referenced by the normal map, which is just something that is kind of blowing me away at the moment... lol ... but i can defiantly appreciate the advantages of that method, in terms of detail verses poly count. regardless if i ever contribute anything that is something that i will defiantly learn as it seems to be a very powerful tool.
don't mean to come off as an amateur
as i feel that i have ample talent in the artistic part of things, which by the way is partly my motivation for seeking out a developing game, what better way to learn, the other part is for portfolio reasons