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 Post subject: Density of Planets: from the v0.2 requirements document
PostPosted: Fri Jan 09, 2004 2:54 pm 
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Space Dragon
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"Low (3 planets per system), Average (5 planets per system), High (7 planets per system). The density is an average, the number of planet slots always remains 10."

Shouldn't there also be a random option?? random is good ;)


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PostPosted: Fri Jan 09, 2004 4:52 pm 
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Lead Designer Emeritus
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This is a good suggestion. Seems like an oversight on our part. I'll add it to the list for v0.3 and see if we can tack it on to v0.2 once development on that starts.

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 Post subject:
PostPosted: Sat Jan 10, 2004 5:08 am 
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Space Dragon
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Also a few other things on galaxy generation might also be able to be randomized... would make life interesting ;)


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 Post subject:
PostPosted: Sat Jan 10, 2004 9:46 pm 
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Actually just about Everything that is customizable about a game setup should be randomizable: number of computer players, your race, perhaps your race could be randomly customized, tech speed, galaxy size, etc.

Things I think should not be randomized but should be customized: Win conditions, anything that would be changed by the user in game (ie options), difficulty level (although if difficulty level is broken down into various components..ie AI cheating, Starting bonus, AI difficulty, then I'd say let the overall difficulty level be customized + the sub levels randomizable.) other than that...


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 Post subject:
PostPosted: Sun Jan 11, 2004 2:56 pm 
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Vacuum Dragon
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It might be nice (although maybe this is getting a bit too pernickety) to also have an option to control planet distribution.

i.e. if you have an average of 5 planets per system, you could distribute them fairly evenly (so most systems have 4-6 planets) or more unevenly, so that you get some super-systems with 8-10 planets, while most only have 0-2. This can make for quite significant gameplay variation.


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 Post subject:
PostPosted: Sun Jan 11, 2004 4:45 pm 
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Sounds like mod material. Not sure we'd want to cram something like that into the UI, but I doubt it'd be too hard to accomplish with the source.

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 Post subject:
PostPosted: Mon Jan 12, 2004 9:33 am 
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Aquitaine wrote:
Sounds like mod material. Not sure we'd want to cram something like that into the UI, but I doubt it'd be too hard to accomplish with the source.


Presumably this is equivalent to "put it on the v1.1 development list..."


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 Post subject:
PostPosted: Wed Jan 14, 2004 11:05 pm 
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Vacuum Dragon
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Aquitaine wrote:
Sounds like mod material.

Aye, true. As long as you get a decent spread of system sizes in the standard game i'll be happy.


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