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 Post subject: Tech out if starlanes
PostPosted: Sun Sep 02, 2012 6:32 am 
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Creative Contributor

Joined: Thu Aug 30, 2012 12:32 am
Posts: 419
Idea: be able to tech up (past stargates) such that one could travel directly the destination (as the crow flies)

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 Post subject: Re: Tech out if starlanes
PostPosted: Sun Sep 02, 2012 4:41 pm 
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Space Floater

Joined: Fri Aug 10, 2012 4:34 pm
Posts: 19
Location: Germany
Hi,

If I understand you right, you want to have a tech some (late) time in the game, to make the starlane system obsolete, and allow your ships to directly jump between your/all systems.

If so, this would IFAIK brake a fundamental game design - the star lanes - which was introduced, to make AI programming less complicated, as AI have only to search a limited tree of connections between star systems to make tactical decisions.

Any technology which connects star systems completely would make AI design a real pain, and if enough systems are completely connected, tactical and strategical decisions of the AI easily degenerate to random guessing or endless calculations. :-) So the computer player would be no match for a human player - even worse: even between human players strategical playing degenerates most likely to which player annihilates the opposite systems faster.

Please feel free to correct my assumptions about what you meant, as well as my conclusions :-)

With regards,
Skyfire


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 Post subject: Re: Tech out if starlanes
PostPosted: Mon Sep 03, 2012 2:11 pm 
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Space Floater

Joined: Sun Oct 02, 2011 5:55 pm
Posts: 19
Sorry Skyfire but for the AI to use the star gate tech currently, it would have to know where all the other systems are in related to it's targeted system anyway. And as the current system is it would not be that hard to write the code to know where fleets are related to it's target. Now setting up the trigger to know when ships were using the FTL (crow flies) system is a different thing and most likely a pain to do.


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