Getting ready for 0.4.5

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adrian_broher
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Re: Getting ready for 0.4.5

#61 Post by adrian_broher »

Geoff the Medio wrote:Do you or anyone else know what the first post-v0.4.4 commit was? I think there was a separate release branch as well, so some of the commits before the actual release branch was tagged / created should probably be included in the v0.4.5 log...
6d0c22bffeae8d54ae3e2414d77b93fa8d991b89 but there is some overlapping because we fixed found bugs in both branches. I'm trying to compile a list with all commits.
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Geoff the Medio
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Re: Getting ready for 0.4.5

#62 Post by Geoff the Medio »

I saved some logs from both branches as text files, and did a diff. Stuff before SVN 7464 (Added Eloque to credits and earlier) seems to be common, but there's also an effectively random subset of commits in the release branch that are merges from the master that I want to exclude. Not sure how to do this other than manually.

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adrian_broher
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Re: Getting ready for 0.4.5

#63 Post by adrian_broher »

Code: Select all

git cherry v0.4.4 master | grep '^+'
Returns all commits part of master and not of the v0.4.4 branch. For having a complete list I needed to remove some merge connections that creeped in during the SVN import with graft points.

I can upload a complete log history if you want.
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Geoff the Medio
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Re: Getting ready for 0.4.5

#64 Post by Geoff the Medio »

adrian_broher wrote:I can upload a complete log history if you want.
That would be helpful...

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adrian_broher
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Re: Getting ready for 0.4.5

#65 Post by adrian_broher »

Resident code gremlin
Attached patches are released under GPL 2.0 or later.
Git author: Marcel Metz

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Geoff the Medio
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Re: Getting ready for 0.4.5

#66 Post by Geoff the Medio »


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Sloth
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Re: Getting ready for 0.4.5

#67 Post by Sloth »

Geoff the Medio wrote:https://github.com/freeorion/freeorion/ ... d871bd819c

Comments / review encouraged...
Well done Geoff!

Comments:

1. The World Tree Special can be lumped together with Honeycomb and Fortress.

2.
~ Changes to fields:
~~ Reduced the spawn rate on small and normal sized maps
~~ Made starting size random
~~ Increased minimum spawn distance from centre of galaxy
Theses points aren't correct compared to 0.4.4. Instead i suggest:
~Changes to fields: Ion Storms and Molecular Clouds now start very small, but grow large before shrinking again.

3.
~ Concentration camps set happiness to 0
Can be removed. This has already been mentioned above ("~ Concentration camps require a population of at least 3 to be produced, and set planet happiness to 0".

4.
~ Added display of troop info to FleetWnd
Is not so informative. I suggest:
~ Troop ships and fleets will now show their total troops value

Additions:

1. In Bugs:
~ Fixed Exobots not having Bad Ground Troops as described

2. Artificial Paradise World and Artificial Factory World?
All released under the GNU GPL 2.0 and Creative Commons Attribution-ShareAlike 3.0 licences.

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Geoff the Medio
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Re: Getting ready for 0.4.5

#68 Post by Geoff the Medio »

Make a pull request with your suggested changes?

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MatGB
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Re: Getting ready for 0.4.5

#69 Post by MatGB »

Bugfix: this was basically solved by switching to SDL if I understood it correctly, but there was that fairly major bug in 0.4.4 that meant the game basically didn't run on some Windows/Graphics cards combos. Given some people are likely to a) only ever download the 'stable' and b) avoid the forums, mentionign that specifically is probably a good thing (I forget what it was specifically, driver related?)
Mat Bowles

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godel
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Re: Getting ready for 0.4.5

#70 Post by godel »

I want to thank you for your efforts.
You seem to release the project when things are ready, very responsible.
I look forward to this release, 4.4 for windows is old, and whatever test release I have for Linux is interesting, but a bit buggy. As I downloaded both of these last Feb, I doubt that any notes I have would be current.

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