Robbie.Price wrote:
Which cure was this, the new one i suggested? I tend to agree, but it does 'solve' the problem. I'll be it in an ugly way.
Temporary AI empires that try to rejoin was the "cure". For why its horrible, it basically means that if you want to wait in a well defended system for reinforcements, tough. As soon as the system and your defensive fleet is blockaded the AI takes over, its first priority is to rejoin the main empire, so it launches an attack

even if its a bit smarter with its ships, players shouldn't loose control of their fleets as a downside to sitting tight rather than attacking a blockade.
I assume the AI gets the ships because if the AI doesn't get control of the ships what exactly can it do?
Robbie.Price wrote:
Where are you getting 5 per blockaded system from
Well you have a system with 5 colonies, someone blockades the system so that's 5 "sub-empires" of one planet each, every sub-empire has its stockpile so 5 stockpiles in one system. In my system none of those 5 planets will be connected to the capital or a regional capital so none get a stockpile
Robbie.Price wrote:
In this new solution each stockpile would have an equal share of the resources?
I already said it did

Robbie.Price wrote:
so if one side of the blockade has two stockpiles and the other 1 stockpile the side with two has twice the starting stockpile?
The side with 2 stockpiles will get 2/3 of the pre-blockade stockpile and the other side will get the remaining 1/3. It won't get twice the starting stockpile for obvious reasons

Robbie.Price wrote:
What of the planet which is itself being blockaded?
Same as under the system with the homeworld as the only stockpile I guess. I think that means it can use what it produces but it cant store anything.